The Apocalyptic Vision of Philip K. Dick
Steven Best and Douglas Kellner
The past several decades have exhibited vertiginous
change, surprising novelties, and upheaval in an era marked by
technological revolution and the global restructuring of capitalism.[1]
This "great transformation," comparable in scope to
the shifts produced by the Industrial Revolution, is moving the
world into a postindustrial, infotainment, and biotech mode of
global capitalism, organized around new information, communications,
and genetic technologies. The postmodern adventure involves leaving
behind the assumptions and procedures of modern theory and embracing
a dynamic and ongoing encounter with emergent theories, sciences,
technologies, cultural forms, communications media, experiences,
politics, and identities. It includes the traversal and exploration
of emerging social and cultural spaces, alive with fresh possibilities
for thought, action, and personal and social change. The adventure
is also fraught with distractions and dangers, and challenges
accepted types of thought and behavior. Postmodern adventures
call for altering definitions of natural, social, and human reality,
and require innovative modes of representation, mapping, and practice.
The scientific-technological-economic revolutions
of the era and spread of the global economy are providing new
financial opportunities, openings for political amelioration,
and a wealth of ingenious products and technologies that might
improve the human condition. Yet these developments are accompanied
by explosive conflict, crisis, and even catastrophe. The post-September
11 world reveals the contradictory dialectic of globalization
in which the worldwide circulation of people, technology, media,
and ideologies can have destructive as well as beneficial consequences.
Hence, the turbulent transmutations of the contemporary situation
are highly contradictory and ambiguous, with both hopeful and
threatening features being played out on political, economic,
social, and cultural fronts.
Consequently, critical social theory that seeks
a "dialectics of the present" must deploy a multiplicity
of optics to attempt to capture the complexity and conflicts of
the contemporary era. A critical theory of the new millennium
would combine social theory, science and technology studies, and
cultural studies in a multiperspectivist and transdisciplinary
framework that illuminates the dynamics of the emerging social
and cultural system. Confronting the turmoil and unpredictability
of the day immerses us in what we are calling "the postmodern
adventure."
The concept of the postmodern adventure is deployed
in our studies to describe engagement with the striking metamorphoses
and the contentious controversies over how to characterize the
vicissitudes of the present era. Whereas Alfred North Whitehead
(1967) charts the trajectories of Western culture through various
"adventures of ideas," we argue that fundamental changes
stem first and foremost from material transformations in the domains
of science, technology, and economics. The postmodern adventure
involves leaving behind the assumptions and procedures of modern
theory and embracing a dynamic and ongoing encounter with emergent
modes of economy, society, and polity that help generate new theories,
sciences, technologies, cultural forms, communications media,
experiences, politics, and identities. It requires the traversal
and exploration of novel social and cultural spaces, alive with
fresh possibilities for thought, action, and personal and social
change. The adventure is also fraught with distractions and mushrooming
peril, as we move toward an increasingly unstable world of deadly
military conflicts, terrorists attacks, social unrest, and environmental
breakdown.
Postmodern adventures call for altering definitions
of natural, social, and human reality, and developing innovative
modes of representation, mapping, and practice. Capturing the
dynamics, novelties, and conflicts of the postmodern adventure
requires diverse types of representations, including theory and
science, art and media culture, quantitative and qualitative,
descriptive and normative, ethical and political, and utopian
and dystopian modes. We argue that multiple chartings are relevant,
indeed necessary, for distinct domains of social reality and specific
social contexts, and that it is thus a pragmatic question concerning
which modes of representation should be used in particular constellations.
Contemporary maps of the new technoculture and configurations
of global capitalism would do well to deploy the resources of
both "theory" and "fiction," since each provides
key illuminations of social experience from different vantage
points that supplement and complement each other. Because of their
unique ability to dramatize present and future conditions of social
life, science fiction maps are indispensable to critical theory
and cultural studies.
While critical social theory provides maps of
constellations of class, race, and gender within analysis of dominant
social relations and the major constituents of social systems,
science fiction (SF) portrays radical otherness and discontinuity,
modes of representation appropriate to the postmodern adventure
that unfolds in the space between modernity and a new era. Indeed,
with increasingly surreal scientific and technological developments
-- ranging from frozen embryos and transgenic species to cloned
animals and space travel -- the distance between science fiction
and science fact is collapsing. Few writers have captured this
algamation as vividly as Philip K. Dick, whose farsighted writings
embody powerful visions of a hi-tech world collapsing boundaries
between technology and the human. He portrays tendencies in the
present that will lead to future affliction, forecasts entropic
decay of nature and society, and dissolves society and reality
into grotesque configurations, in which ordinary categories of
space, time, and reality are ruptured. Dick drafts fantastic technological
worlds with strange forms of media culture and art, simulacra,
and a collapse of the boundaries of modernity that anticipate
conceptions of hyperreality, implosion, simulation, and the virtual
found in later French postmodern theory, such as Baudrillard and
Virilio.
From the Cold War to the Space Race
"Our present social continuum is disintegrating
rapidly; if war doesn't burst it apart, it obviously will corrode
away ... to avoid the topic of war and cultural regression is
unrealistic and downright irresponsible." Philip K. Dick
"Since science fiction concerns the
future of human society, the worldwide loss of faith in science
and in scientific progress is bound to cause convulsions in the
SF field. This loss of faith in the idea of progress, in a 'brighter
tomorrow,' extends over our whole cultural milieu; the dour tone
of recent science fiction is an effect, not a cause." Philip
K. Dick
An apocalyptic imagination emerged after World
War Two which accompanied the genesis of postwar SF, politics,
and culture. After Hiroshima, people were haunted by fears of
nuclear annihilation, as visible in popular literature and media
culture of the day. In particular, science fiction writers like
Philip K. Dick, Bernard Wolfe, J.G. Ballard, and others attempted
to imagine and represent the aftermath of nuclear holocaust, the
greatest conceivable catastrophic event ever unleashed by and
upon the human species.
Ironically, while science and technology are
key driving forces of the postmodern adventure, skepticism toward
them has decisively shaped contemporary culture and consciousness.
The decline in grand narratives of progress that Lyotard (1984)
popularized and promoted is grounded in sustained questioning
of the forces of science, technology, and Enlightenment as instruments
of social advancement and enrichment. Throughout the modern era,
science and technology have been taken as the primary vehicles
of progress, as the major promoters of human well-being, and as
prime social goods. The loss of faith in them ensues in part from
the perceived dangers to the human species resulting from uncontrolled
industrial-technological overdevelopment. In particular, highly
destructive military technology and the creation of societies
of bureaucratic domination and manipulation raise questions as
to whether science and technology are really instruments of progress
and emancipation or domination and destruction.[2]
The explosion of the atom bomb and subsequent
development of a deadly nuclear arsenal which could destroy the
world was the great catalyst in questioning the value of science
and technology and the modern civilization they produced. The
possibility of the destruction of the human species and life on
earth promoted an apocalyptic imagination that portrayed the human
species coming to an end. Cautionary warnings concerning potential
misuse of science and technology have become a defining feature
of the best imaginative fiction of our time.
Indeed, it is novelists like Thomas Pynchon,
SF classics like H.G. Wells and Philip K. Dick, and cyberpunks
like William Gibson that best come to terms with the consequences
of science and technology and the earth-shattering transformations
that we are undergoing.[3] Thus, to supplement and illustrate
the ideas of a critical theory of science and technology, one
should go not only to sociological theory, and science/technology
studies, but also to visionary writers, especially the masters
of science fiction. Arguably, literature can powerfully and concretely
embody representations of the products and effects of technoscience,
what it does to human beings, how humans and technology are merging,
and what novel environments and modes of life science and technology
are creating. Since so-called hi-tech is itself the embodiment
of a futuristic imagination that is in many ways quite fantastic,
the best SF writers capture the drama, the texture, the look and
feel, and the impact of technology on human beings. SF is thus
an avant-garde form of the postmodern adventure, a mode highly
suited to representation of original forms of science, technology,
and technocapitalism.
While H.G. Wells carried through a crucial science-fiction
breakthrough, Philip K. Dick emerges in our reading as the poet
laureate of the postmodern adventure in his bleak and brilliant
portrayals of the future of global capitalism, interplanetary
space travel and colonization, and the merging of humans and technology.[4]
Dick's stories and novels pursue the SF logic of "what if?"
-- taking a premise about current social development and following
through to its possible conclusions. Eschewing the hard science
approach of Asimov, Clarke, and Heinlen, Dick was more interested
than other SF writers of his time in the imaginative possibilities,
the philosophical interrogation of reality, the decline of human
and social values, and providing warnings against future catastrophes
of the human species and natural world.
Astonishingly prolific, amazingly inventive,
and always visionary, Dick, in his best works, attempts to measure
the fallout of a proliferating technological society and to project
foreboding visions of possible futures, as he extrapolates from
contemporary economic, technological, political, and cultural
developments. Like cyberpunk, which he anticipates and influenced,
Dick sets his fantasies within a world drawn from current configurations
of global capitalism and the Cold War. His writings reveal deep
fears of war, social breakdown, nuclear armageddon, and military
technology and political tensions escalating out of control. He
portrays a future in which demagogues use media culture to manipulate
and dominate underlying masses of people, and where the development
of cybernetic systems results in a society where humans are mastered
by machines, technology, and in some cases superior species. Hence,
the collapse of humans and technology and a posthuman threat to
individuals in technocapitalism are core themes of Dick's work.
Typically, Dick's narratives do not have happy
endings. Deeply disturbed by German fascism, he often sketches
out totalitarian societies ruled by demagogues and authoritarians.
More prescient than other writers of his day in regard to the
dynamics of global capitalism, Dick portrays corporate forces
using technology to exploit and control the underlying population.
Further, he was one of the first SF writers to explore a new virtual
technoculture, in which the distinction between reality and illusion,
the real and the virtual, implodes.
The strong undercurrents of pessimism in Dick's
work respond to Cold War conformity and stabilization in his 1950s
and early 1960s writings, and then to the defeat of the counterculture,
of which he was a precursor and participant, by the 1970s. While
characters in his writings often manage to see through the socially-manufactured
illusions that stabilize the oppressive societies depicted, they
are usually unable to do anything, and their revolt appears futile.
Nuclear apocalypse haunts his work, and Cold War geopolitics are
in the background of his novels that display ordinary people threatened
by political and technological forces beyond their understanding
and control.
Whereas in the Star Trek sagas, and for scientists
and visionaries like Carl Sagan, space travel is an object of
poetic rapture, portrayed as the next stage in the drama of human
evolution, for Dick it is inherently ambiguous and potentially
catastrophic. Although these contrasting perspectives on the future
see space travel as an inevitable outgrowth of science, technology,
industry, and capitalism, Dick has grave worries about space technologies
in the historical context of nuclear weapons, Cold War rivalries,
global power politics, and predatory capitalism. Dick's epics
of space colonialism, like Martian Time-Slip (1964), depict class
hierarchies and forms of political and technological domination
developed on Earth replicated in the space colonies. His novel
The Three Stigmata of Palmer Eldridge (1965) shows colonizers
becoming addicted to drugs to overcome the bleak conditions of
life on other planets.
Moreover, the aliens who populate his voluminous
short stories and novels are rarely benign. Sagan, of course,
imagines alien intelligence in positive ways in the manner of
Steven Spielberg, while the Star Trek saga projects narratives
which imply that worldly class, gender, race, and power issues
can be transcended at escape velocity. Dick, by contrast, portrays
alien species who threaten to dominate and destroy humans, as
well as depicting humans producing new forms of life and technology
that might also overpower and devastate them in societies that
combine gender, race, and class hierarchies and oppression.
Whereas the technocratic imaginary of our time
sees science and technology as forces of inevitable human progress,
Dick is deeply skeptical of their impact, especially when in the
hands of dark and destructive social groups, like, in his perception,
the police, the military, or corrupt politicians. To give an example
of fears of military technology going out of control from the
treasure-house Dick's early short stories, his 1952 fable "The
Gun" deals with a space ship encountering a strange planet
giving off intense nuclear radiation (Dick 1987a). As the ship
draws close to the planet, the crew sees what appears to be a
destroyed city and are shot at and forced to land. The crew is
horrified at the evidence of intraspecies war and looks around
and finds a gun programmed to shoot at any intruder. The desolate
planet seems devoid of life and appalled at the indiscriminate
violence generated by this weapon, they disable the gun and discover
a cache of literature, films, and cultural artifacts below the
surface. As they philosophize over how terrible the destruction
of this planet was, we too are led to imagine the possible demise
of our own earth with its rich cultures and biodiversity. The
crew is then startled to observe the emergence of robotic carts
loaded with repair material and an atomic warhead moving toward
the destroyed gun. This figure evokes an image of a cybernetic
military apparatus ready to repair the gun, so that it can again
wreak its devastation in a self-perpetuating technological system
dedicated to interminable war and destruction.
Dick's 1952 story "Second Variety,"
which was made into the movie Screamers in 1996, presents as well
a barren post-nuclear war landscape, in which the two surviving
superpowers continue in futile warfare on earth and its colonies
(Dick 1987b). The U.S. forces have created a type of robotic weapon,
much like the insectoid smart machines used to explore Mars and
developed by MIT scientist Rodney Brooks. These intelligent weapons
kill those who do not have electronic deterrence devices. As the
story progresses, it surfaces that these smart machines have created
humanoid-appearing killing devices, and after presumably eliminating
two known varieties, the remaining humans learn that another "second
variety" has been devised, and the plot turns around which
of the "human" characters is really a murderous android,
anticipating the themes of Dick's later works.
The same year that these stories appeared, a
number of cautionary warnings concerning the future were published
in the field of SF. Bertrand Wolfe's Limbo (1952) delineated a
frightening post-holocaust hi-tech world.[5] Taking Wells' biosurgerical
projection The Island of Dr. Moreau to a higher level, Limbo (1952)
goes further in depicting the reconstitution of the human, showing
individuals weary of war in a cybernetic society agreeing to amputation
of their arms and legs -- and sometimes sexual organs. In Wolfe's
bizarre tale and cult classic, after a devastating nuclear Third
World War, individuals join a pacificist "Immob" movement
that rewards individuals for amputating limbs. Using slogans like
"No Demobilization without Immobilization," or, "No
Pacificism without Passivity," the Immob movement compensates
the voluntary amputees (volamps) with social prestige and special
benefits, an ironic parody of the Welfare State. Cyberneticists
in turn invent protheses which happen to empower the volamps,
making them physically superior to humans, and thus an ironic
figure of the posthuman. Satirizing the cybernetic project of
reconstituting humans and society, Wolfe portrays a society where
science and technology redefine and reconstitute the very structure
and boundaries of human beings, creating new fusions of humans
and technology, and thus a new type of technohumans, as well as
technological control systems.
Both Dick and Wolfe linked cybernetics to war
and fear of military technology spiraling out of control, creating
a nuclear apocalypse, or simply coming to dominate human beings
and their society. Obviously, both were aware, through Norbert
Wiener and others, of the military origins of cybernetics, of
how during World War Two a new science of information theory,
and new communications and military technologies, emerged -- including
the computer and cybernetics theory and practices (see Edwards
1996 and Hayles 1999).
Dick was also obsessed with the rise of new forms
of totalitarian police states and in his 1954 story "The
Minority Report" (produced in a 2002 film by Steven Spielberg),
Dick sketched out a future society in which the police employ
"precogs" who can see the future and arrest suspects
before a crime in committed (Dick 1987b). This system is challenged
by the possibility that one of the precogs will issue a "minority
report," that concedes the suspect may not be guilty. The
story provides an interesting anticipation of the Bush administration's
"Total Information Awareness" computer data base that
would supposedly enable the police to arrest "terrorists"
before they had committed any crimes, based on their data profiles
and computer analysis.
Dick's SF and fantasy stories also interrogate
and break down boundaries between humans, animals, and inanimate
objects. Stories like "Roof" take the point of view
of a dog and other tales anthropomorphize both animals and objects,
some showing humans becoming animals or objects, as the boundaries
between species and things become more porous and permeable. Dick's
writings frequently present events from multiple points of view,
making Dick a precursor of postmodern multiperspectival vision.
In his later novels, Dick deals with the invention of androids
which put in question the borders between reality and simulation,
technology and the human, as in his novel Do Androids Dream of
Electric Sheep? (1968), the basis of the cult film Blade Runner
(1982).
To properly grasp the many dimensions of Dick's
amazing oeuvre, one must read him in the context of the pulp science
fiction genre in which his work was initially conceived and written,
the socio-historical environment in which he wrote, and the philosophical
and aesthetic dimensions of his work. On one level, Dick is one
of the most comical, outrageous and engaging SF writers of his
generation who published his short stories in the major SF journals
and almost all of his major novels with SF paperback publishers.
While our focus will be largely philosophical and theoretical,
Dick's works are often extremely humorous and wildly inventive,
full of whacky characters, intriguing situations, and original
and illuminating images and ideas.[6] Our reading of Androids,
however, will spotlight Dick's views on commodification, technology,
and the fate of the human being, other species, and the natural
environment under the conditions of a global and militarist capitalism.
Androids, Replicants, and the Global
City
"My grand theme -- who is human and
who only appears (masquerades) as human? Unless we can individually
and collectively be certain of the answer to this quesion, we
face what is, in my view, the most serious problem possible. Without
answering it adequately, we cannot even be certain of our own
selves. I cannot even know myself, let alone you. So I keep working
on this theme; to me nothing is as important a question. And the
answer comes very hard." Philip K. Dick
"The greatest change growing across
our world these days is probably the momentum of the living towards
reification, and at the same time a reciprocal entry into animation
by the mechanical." Philip K. Dick
It is perhaps Dick's 1968 novel Do Androids Dream
of Electric Sheep? that provides his most compelling apocalyptic
vision, which also exemplifies the prototypically Dickian themes
of the implosion between the real and the artificial, humans and
technology, and natural reality and simulation in a hi-tech world.
In the plot of the novel, which is significantly different from
the 1982 film Blade Runner that is loosely based on it, Rick Deckard,
an android bounty hunter, craves above all else to own real animals,
instead of his electric artificial ones. The novel's narrative
suggests a future in which one animal species after another has
disappeared after a nuclear war and animals are highly prized
as a cherished and vanishing form of life. Deckard is ordered
to exterminate a group of highly advanced android Nexis-6 models
who have escaped from the "off-colonies," where they
were slaves, in order to prolong their short preprogrammed lives.
The bounty hunter increasingly sympathizes and emphasizes with
the androids, one of whom, Rachel, he becomes sexually involved
with. Consequently, Deckard is ever more troubled by the killing
or "retiring" required by his job, as he comes to recognize
the android others as akin to human subjects and forms of life,
just as he recognizes humans are becoming more mechanical and
reified.
Dick frames his story within the political economy
of an interplanetary global capitalism, set in a bombscape of
human ruination and massive species extinction in 2021, after
World War Terminus. The androids were originally produced to help
colonize Mars, when capitalist corporations, having devastated
their home base, began inhabiting other planets. In a competitive
race between two global giants, the Rosen Association and the
Grozzi Corporation vie to market the most advanced androids. This
war of technology has produced increasingly complex creatures
who are seemingly identical with humans, sharing feelings such
as memory, love, empathy, desire, and fear of death. In the form
of the Nexus-6 model produced by the Rosen corporation, androids
also have acquired a high level of self-reflexivity, which leads
them to repudiate their slave status. Hence, as Marx saw in an
earlier industrial context, capitalists created their own gravediggers
by manufacturing increasingly complex workers who eventually acquire
the class consciousness and will to rebel. Thus, Dick provides
a futuristic embodiment of Marx's vision of a rebellious proletariat,
while underscoring the contradictory logic of capital.
Dick presents a universe of total commodification,
such that nothing escapes the nihilistic reduction or market logic
and the profit imperative. Colonists who agree to leave earth
are given an android as a reward, a bonus which reveals intensification
of the commodification of human beings and other forms of life.
After the destruction of nature and animals by nuclear holocaust,
animals also are commodified, revered as a token of prestige whose
market value is closely documented and watched by investors who
crave purchase and ownership of animals. Dick thus presents penetrating
portraits of a society ruled by obsessive consumption and the
fetishism of commodities.
As in many of Dick's novels and stories, the
text interrogates what is real and poses the question "What
is human"? Rejecting the classic equation of the human being
with language and rationality, Dick instead chooses empathy to
characterize the human. In the novel, humans are able to enter
into empathetic fusion with Mercer, a religious figure who appears
when individuals interact with an "empathy box," which
creates a quasi-hallucinatory oneness with Mercer and others participating
in the experience. A major theme of the story concerns the difficulty
in trying to distinguish between what is real and what is a simulation,
what is organic and natural, and what is constructed and artificial.
The collapse of clear distinctions between the fake and the authentic
applies to both animals and human beings in Androids: is it a
real animal or an electric model, is it a human being or an android?
Even the androids do not really know, since they have simulated
lives through implanted memories, and at one point Deckard and
his partner Phil Resch, another bounty hunter, begin to doubt
whether they too are human or not, as the readers are also left
to wonder.
The android bounty hunters administer a test
to detect whether an entity is a human or an android, thereby
updating the old Turing test to detect artificial from human intelligence.
The examination is based, interestingly, on empathy; apparently,
human beings are capable of sympathy and compassion for animals
and other human beings, while androids lack this capacity. Yet
Dick's Androids portrays humans drained of all natural feeling,
becoming more controlled by media and society, thus questioning
what is left of humanity in a hi-tech world and whether the distinctive
features of the human will survive. Likewise, Deckard is attracted
to the android Rachel and has sex with her, an episode that can
be read allegorically as one way of negotiating new relations
with technology in a posthuman world. Indeed, the androids are
superior in some ways to humans, they are hyperreal humans, realer-than
real, better-than-real, thus providing, Dick implies, superior
warriors, lovers, workers, intellects, and the like.
In a subplot, John Isidore, a "special,"
a "chickenhead," retarded by the nuclear fallout, lives
alone in an abandoned apartment; most inhabitants of earth have
left for the colonies and only the poorest and most desperate
remain on earth. Isidore hears another inhabitant play a television
in the apartment, shyly goes down to meet her, bringing her a
pat of margarine as a present. It is Pris, one of the escaped
androids whose leaders, Roy and Irmina Batty, join her the next
day, setting up the eventual showdown with Deckard. The plot structure
is typical of Dick's novels that introduce one protagonist, usually
an ordinary person thrown into an extraordinary situation, followed
by introduction of other, often subhuman, or underclass characters.
Then characters in the Dick narrative machine typically encounter
extraordinary humans or aliens, like the androids, who often threaten
the human race. The characters finally come together in a crisis
situation and the resolution of the plot unfolds -- a literary
structure taken over by William Gibson and other cyberpunk writers,
who, rightly, see Dick as their Godfather.
The Deckard-Rachel relation is also present in
the film Blade Runner, directed by Ridley Scott, in which Deckard
is established as the film noir individualist detective (whereas
he is married and returns to his wife in the novel). The android
bounty hunter is called a "blade runner" in the movie
(a term derived from William Burroughs), and Harrison Ford plays
the character with world-weary aplomb. In the film, the androids
are called "replicants," or "skin jobs", and
are described as "more human than human," and indeed
they seem to have more fully developed sensibilities and passion
for life, as well as strength, cunning, and loyalty to each other
than the human characters.
The stunning visual environment of Blade Runner
provides startling images of the postmodern metropolis, drenched
in radiation-saturated rain, the debris and refuse of the high-modern
industrial city, and the detitrus of a global and multicultural
society. The mis-en-scene is populated with several layers of
dense imagery. The sky is filled with high-rise apartments, flaming
industrial smokestacks, and hovercraft vehicles, surrounded with
neon billboards for global corporations and ads for a new life
in the out-colonies. Scott's film deploys the postmodern strategy
of pastiche, combining the signs of Dick's SF genre with the voice-over
narrative of Deckard, played by Harrison Ford, presented in the
style of a film noir detective and variations of the stock characters
of the urban crime film appear in the film.[7] The replicant Rachel
is portrayed as a noir femme fatale who, however, helps Deckard
destroy the androids and even leaves with him in a highly ambiguous
romance -- a sharp departure from the novel where Deckard returns
home to his wife and an uneasy reconciliation.
The representations of technology in Blade Runner
are extremely interesting. Unlike conservative technophobic films,
there is no privileging of nature and the human over technology,[8]
and Deckard states at one point: "Replicants are like any
other machine. They can be a benefit or a hazard." In the
film, Deckard comes to sympathize with the replicants and even
falls in love with Rachel, while Roy Blatty is presented as the
most articulate and philosophical figure in the film, expressing
a profound love of life, loyalty toward his fellow replicants,
and ultimately saves Deckard with whom he comes to respect and
emphasize, even though the bounty hunter is sent to "retire"
him.
Blade Runner points to the oppressive core of
capitalism which creates technology to exploit human beings and
presents figures of rebellion in the form of the replicants who
reject their status as pure instruments of commodified labor with
limited life spans. The Tyrell corporation explicitly produces
replicants as a pliable work force, including women who are constructed
alternately as love-slaves and castrators, pointing to the socially
constructed role of women in capitalist patriarchy. Tyrell lives
in a high-rise apartment whose neo-Mayan architecture suggests
human sacrifice for the entrepreneurial deity and Tyrell is portrayed
as a sinister and warped capitalist patriarch.
Most significantly, the film and novel present
humans, machines, institutions, and "reality" itself
as socially constructed and thus amenable to reconstruction. Unlike
conservative narratives which contrast fixed and unchanging humans
with reified technology, Dick's novel and Scott's film foreground
the constructedness of humans and technology, blur the distinctions,
and show both capable of reconstruction for more socially benevolent
purposes. The major protagonists -- Deckard and Roy -- ultimately
renounce violence and come to empathize with their supposed opposites
and enemies.
Proliferating entropy is a major theme of Dick's
key works like Androids, which portray the incessant movement
from birth to death, adolescence to senescence, order to disorder,
and heterogeneity to homogeneity. As the second law of thermodynamics,
"entropy" is a natural process; the cosmos, in Dick's
terms, inexorably winds down to a state of "kipple."
"No one can win against kipple ... except temporarily and
maybe in one spot... It's a universal principle operating throughout
the universe; the entire universe is moving toward a final state
of total, absolute kippleization" (1987: 58).
Entropy is indeed the prototypical condition
for Dick's futuristic world: cities are decaying; the natural
environment is disappearing; the androids' short life spans are
winding down; and the unfortunates stranded on earth are deteriorating
in mind and body. Entropy is also evident in the "waning
of affect," a symptom of postmodern subjectivity for theorists
like J.G. Ballard and Fredric Jameson. In advanced stages of "civilization,"
individuals are so affectless that they have to rely on mechanical
supplementation -- via technologies such as a "mood organ"
or Dick's "empathy box" -- in order to feel. Dick portrays
an exhausted human species drained of all feeling and connections
with others, and shows androids gaining empathy. He thereby signals
a fusion between humans and machines, questions what is left of
humanity in a hi-tech world, and calls into doubt the long-term
survivability of a human species whose members are losing positive
emotional bonds with one another.
Dick's texts suggest that just as individuals
can hasten the entropy of their own bodies, social systems can
quicken their own decay and that of the natural world. As an energy-devouring,
resource-depleting, waste-producing, nonstop-guzzling megamachine
of growth and accumulation, advanced capitalism rapidly accelerates
entropic breakdown. While Blade Runner changed and obscured much
in Dick's novel, it brilliantly captured the look and feel of
a hyperintensive global system of production drowning in its own
waste. The incessant downpour of toxic rain, the fire-belching
smokestacks, the filthy refuse of the ultramodern metropolis,
the densely overpopulated city streets and highrise apartments,
the glowing neon-billboards and criss-crossing traffic of hovercraft
vehicles, and the detitrus of a multicultural society where even
language breaks down into kippled fragments underscore the presence
of a dying, nihilistic, technocapitalism.
Director Ridley Scott adds in Blade Runner the
ironic touch of metallic blimps moving ponderously across the
nuclear-red skies, broadcasting advertisements for the good life
in the out-colonies. The underclass denizens -- mostly Asian and
hybridized -- live in crowded ghettolike conditions on the ground
level, while the remaining upper class dwells in luxurious high-rise
apartments, reproducing the class-structure portrayed in Fritz
Lang's Metropolis (1927). This futuristic city -- which became
the prototype for the universe of cyberpunk -- was recognizably
Los Angeles, where the film was shot, but it could stand for any
global and multicultural city of a postholocaust future, or the
aftermath of a collapse of the global economy.
Challenges for a New Millennium: Toward
a Transformative Vision
"How does one fashion a book of resistance,
a book of truth in an empire of falsehood, or a book of rectitude
in an empire of vicious lies? How does one do this right in front
of the enemy?" Philip K. Dick
In retrospect, Dick can be read as a dystopic
visionary of the postmodern adventure in which science and technology
are presented as creating new forms of life and eroding boundaries
between the human and the technological, the natural and the artificial,
bringing about a highly ambiguous posthuman condition. He provides
a dialectical foil to the optimistic visions of Star Trek, Spielberg,
scientists like Carl Sagan, and progress-besotted technocrats.
As new media and cybercultured relentlessly alter everyday life,
as technologies of progress become weapons of destruction, as
amazing virtual technologies, genetic engineering, cloning, and
undreamed of technological utopias and nightmares become our fate,
Philip K. Dick becomes an essential guide to the more disturbing
elements of the postmodern adventure.
Yet dialectical vision requires hope for a better
life and the nurturing of emancipatory social transformation.
Dick occasionally provides allegorical visions of struggle, resistance,
and hope, such as the revolt of the replicants in Androids, but
his relentless social criticism should be supplemented by emancipatory
visions that articulate both the negative and positive aspects
of the contemporary era. There are indeed conflicting potentials
in the present social situation. On one hand, postmodern fragmentation
and pluralization has taken the differentiating features of modernity
into a spiral of otherness and difference, expanding social dissolution
and conflict. This form of postmodern fragmentation involves a
breaking up of unities (communities, traditions, even national
cultures) that once provided resources for identity, were empowering,
and enabled individuals to create better lives for themselves.
Their disintegration is a loss, yet precisely these unities also
contained oppressive features in the form of cultural hierarchies,
relations of subordination and domination, and backwardness and
chauvinisms of various sorts (as al Qaeda and Jihadic Islamism
demonstrates). Postmodern fragmentation thus creates openings
for destructive conflicts, as well as cosmopolitan identities
and a more pluralized social condition that gives groups and individuals
excluded from political and cultural participation expanded opportunities
for cultural creation and political involvement.
Thus, crises contain opportunities for progressive
change and fragmentation, while creating exciting openings and
empowering possibilities, as well as dispiriting and destructive
tendencies. What does the near future hold for humankind? Will
the human species continue to overpopulate the planet, move toward
technocracy, develop violent cultures, produce ever more deadly
weapons of mass destruction and terrorism and fall into an Orwellian
condition of perennial war? Will contemporary societies exacerbate
the already obscene disparities between the rich and poor, advance
trends toward global warming, destroy ever-more species, deplete
the earth's natural resources, and utterly self-destruct into
kipplized fragments? Will life end apocalyptically through epidemic
disease or a nuclear bang, or will there be enough fragments of
humanity left to survive for a short time, as in contrasting conditions
of drought and flood depicted by Mad Max and Waterworld, before
it ends in a pathetic whimper? Will we mutate into cyborgs or
bionic beings and live out our lives in spaceships and space stations?
Will we make "contact" and be saved by the superior
wisdom and technologies of space aliens, or will they devour us
as resources for their megamachines? Or will we learn to harmonize
our advanced technological society with the natural world and
take on responsible roles as stewards of the earth?
The greatest adventure ever faced by the human
species is staring us right in the face: can we use our advanced
intelligence and technologies toward constructive rather than
destructive ends? Can we learn to live together on this planet?
Can we diversify and unify? Can we regain respect and reverence
for life? The next few generations hold the fate of the evolution
of all life on earth in their hands. The window of opportunity
is closing, and the postmodern adventure holds more promise, more
danger, and more surreality than any previous adventure known
to humanity. We must seek possibilities in the present to move
toward a better future. The postmodern adventure is just beginning
and alternative futures unfold all around us. Western societies
inhabit a historically unique terrain between the modern and the
postmodern and we need a variety of theoretical and political
perspectives to make sense of the momentous changes that are now
occurring. In the Third Millennium, the choices agents make will
determine whether the adventure of evolution itself will continue
in creative ways on this planet, producing ever more biodiversity
or collapsing into the sixth and perhaps final extinction crisis
in the history of the earth (see Leakey and Lewin 1996).
As science, technology, and capitalism continue
to coevolve into an ever denser global network, the ultimate question
is whether we can reshape the driving forces of change to harmonize
social with natural evolution, such that diversity and complexity
grow in both spheres. Or will current developments produce intensified
war and destruction, the death of the human, the despoliation
of the earth, and even the demise of all complex life? Neither
option is preordained, both are possible futures, and this tension
and ambiguity itself is a core feature of the postmodern adventure.
References
Best, Steven and Douglas Kellner (2001) The Postmodern
Adventure. Science Technology, and Cultural Studies at the Third
Millennium. New York and London: Guilford and Routledge, 2001).
Bruno, Giuliana (1990) "Ramble City: Postmodernism
and Blade Runner," in Annette Kuhn, Alien Visions. New York:
183-195.
Dick, Philip K. (1968) Do Androids Dream of Electric
Sheep? New York: Ballantine Books.
Dick, Philip K. (1987a) "The Gun" and
"Autofac" in The Short Happy Life of the Brown Oxford,
Vol. 1 of Collected Short Stories of Philip K. Dick. New York:
Citadel.
Dick, Philip K. (1987b) "The Minority Report"
in The Minority Report, Vol. 4 of Collected Short Stories of Philip
K. Dick. New York: Citadel.
Edwards, Paul (1996) The Closed World. Computers
and the Politics of Discourse in Cold War America. Cambridge,
Mass.: The MIT Press.
Ellison, Harlan (1972) Again, Dangerous Visions.
New York: Doubleday.
Hayles, N. Katherine (1999) How We Became Posthuman:
Virtual Bodies in Cybernetics, Literature, and Informatics. Ithaca:
Cornell University Press.
Horkheimer, Max and Theodor Adorno (1972) Dialectic
of Enlightenment. New York: Continuum.
Kellner, Douglas (1995) Media Culture. Cultural
Studies, Identity and Politics Between the Modern and the Postmodern.
London and New York: Routledge.
Kellner, Douglas and Michael Ryan (1988) Camera
Politica: The Politics and Ideology of Contemporary Hollywood
Film. Bloomington: Indiana University Press.
Kerman, Judith B. (1997), ed., Retrofitting Blade
Runner. Bowling Green, Ohio: Popular Press.
Leakey, Richard and Roger Lewin (1996) The Sixth
Great Extinction: Patterns of Life and the Future of Humankind.
New York: Doubleday.
Lyotard, Jean Francois (1984) The Postmodern
Condition. Minneapolis: University of Minnesota Press.
McCaffery, Larry (1991) Storming the Reality
Studio. Durham and London: Duke University Press.
Sutin, Lawrence (1989) Divine Invasions. A Life
of Philip K. Dick. New York: Harmony Books.
Sutin, Lawrence (1995), editor The Shifting Realities
of Philip K. Dick: Selected Literary and Philosophical Writings.
New York: Vintage Books.
Notes
[1] This text is an expansion of our study of
Philip K. Dick in The Postmodern Adventure: Science Technology,
and Cultural Studies at the Third Millennium (2001).
[2]. Horkheimer and Adorno in Dialectic of Enlightenment
(1972 [1947]) argue that science, technology, culture, and rationality
are turning into their opposites in contemporary totalitarian
societies, that supposed instruments of emancipation and progress
are becoming forces of domination and regression. In regard to
the new information and biotechnologies, we argue that positive
and negative features are intertwined and that thus the phenomena
are highly ambivalent (see Best and Kellner 2001).
[3] On cyberpunk, see McCaffery 1991 and Kellner
1995, Chapter Nine.
[4]. Dick published 80 stories and thirteen novels
from 1951-1958 (Sutin 1989: 85), an intensity and productivity
that continued through the 1960s, in which he published as many
as eleven novels in one year. There are five volumes of his collected
short stories in print and he published over 40 novels. Dick has
indeed become a cult figure with a loyal following, a major SF
prize named after him, and movies and TV-shows of his work regularly
appearing. He was generally ignored during his life, often living
in extreme poverty and turmoil. On Dick, see Sutin 1989, Hayles
1999, and the web site www.philipkdick.com which contains a wealth
of material.
[5]. Wolfe had been Trotsky's body-guard, author
of a book on blues, a pornography writer, and literature professor.
See the introduction to his work in Ellison 1972: 308f. and the
study in Hayles 1999.
[6] We are not dealing, however, with the question
of the late Dick, revered by his followers as a religious and
philosophical prophet after mind-binding mystical experiences
around 1974. On this dimension of Dick's work, see Sutin 1989
and the documentary The Prophetic Vision of Philip K. Dick.
[7] Interestingly, the voice-over was not utilized
in the Director's Cut of Blade Runner, thus creating a more ambiguous
andmodernist SF text and decentering the joining of noir detective
fiction with SF. The voice-over also tends to create sympathy
and identification with the noir detective Deckard whereas the
Director's Cut makes Batty more central and perhaps attractive.
On the differences between the versions, see the studies in Kerman
1991.
[8]. For an elaboration of this argument, see
Kellner and Ryan 1988: 251ff.; on representations of the city
in Blade Runner that uses Jameson's postmodern theory to interpret
the film, see Bruno 1990; and for a wide range of essays on the
film, see Kerman 1997
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