Debord and the Postmodern Turn: New Stages
of the Spectacle
Steven Best and Douglas Kellner
"But certainly for the present age,
which prefers the sign to the thing signified, the copy to the
original, fancy to reality, the appearance to the essence, ...
illusion only is sacred, truth profane. Nay, sacredness is held
to be enhanced in proportion as truth decreases and illusion increases,
so that the highest degree of illusion comes to be the highest
degree of sacredness," Ludwig Feuerbach.
"There is no doubt for aynone who examines
the question coldly that those who really want to shake an established
society must formulate a theory which fundamentally explains this
society, or which at least quite seems to give a satisfactory
explantion," Guy Debord
The afterlife of the ideas of Guy Debord and
the Situationist International is quite striking. Economics, politics,
and everyday life is still permeated with the sort of spectacle
that he described in his classical works, and the concept of "spectacle"
has almost become normalized, emerging as part and parcel of both
theoretical and popular media discourse. Moreover, Situationist
texts are experiencing an interesting afterlife in the proliferation
of 'zines and Web sites, some of which embody Situationist practice.
The past decade has been marked by a profusion of cultural activism
which uses inexpensive new communications technology to proliferate
radical social critique and cultural activism. Many of these 'zines
pay homage to Debord and the Situationists, as do a profusion
of Web sites that contain their texts and diverse commentary.
Situationist ideas are thus an important part of contemporary
cultural theory and activism, and may continue to inspire cultural
and political opposition as the "Society of the Spectacle"
enters Cyberspace and new realms of culture and experience.
In this article, we will accordingly update Debord's
ideas in forumulating what we see as the emergence of a new stage
of the spectacle. We will first delineate Debord's now classic
analysis, indicate how it still is relevant for analyzing contemporary
society, and then offer Baudrillard's critique that the concept
of spectacle has been superseded by a new regime of simulation
in the advent of a new postmodern stage of history. We acknowledge
the insights and importance of this Baudrillardian analysis, but
argue that simulation and spectacle are interconnected in the
current forms of society and culture. We then offer an analysis
of what we theorize as the new stage of "the interactive
spectacle" that provides both new forms of seduction and
domination, and new possibilities for resistance and democratization.
At stake are formulating categories adequate to representing the
transformations of contemporary society and devising a politics
adequate to its challenges and novelties.
The Situationists: Commodification, Spectacle,
and Capitalism
"The commodity can only be understood
in its undistorted essence when it becomes the universal category
of society as a whole," Georg Lukacs (1971: 86).
"The spectacle is the moment when the
commodity has attained the total occupation of social life. The
relation to the commodity is not only visible, but one no longer
sees anything but it: the world one sees is its world. Modern
economic production extends its dictatorship extensively and intensively,"
Guy Debord (1967: #42).
In the shift from 19th century competitive capitalism,
organized around production, to a later form of capitalism organized
around consumption, media, information, and technology, new forms
of domination and abstraction appear, greatly complicating social
reality. Lukacs (1971) was the first neo-Marxist theorist to develop
a theory of this later moment in social development (although
he wrote before the conjunction of consumer/media/information
society). Similarly, Horkheimer, Adorno, Marcuse, Benjamin, and
others associated with the Frankfurt school traced the gradual
bureaucratization, rationalization, and commodification of social
life. They described how the "culture industry" defused
critical consciousness, providing a key means of distraction and
stupefaction, and they developed the first neo-Marxist theories
of the media and consumer society (see Kellner 1989a).
We interpret the emergence of Guy Debord and
the Situationist International as an attempt to update the Marxian
theory in the French post-World War Two conjuncture -- a project
that was also deeply influenced by French modernist avant garde
movements. Debord and his friends were themselves initially part
of a French avant garde artist milieu that was shaped by Dada,
surrealism, lettrism, and other attempts to merge art and politics
(see Marcus 1989; Plant 1992; and Wollen 1993). Unorthodox Marxists
like Henri Lefebvre (himself at one time part of the surrealist
movement and creator of a critique of everyday life) influenced
Debord, as did groups like "Socialism or Barbarism"
and _Arguments_, both of which attempted to create an up-to-date
and emancipatory Marxist theory and practice. Rapid modernization
in France after the second world war and the introduction of the
consumer society in the 1950s provoked much debate and contributed
to generating a variety of discourses on modern society in France,
inspiring Debord and others to attempt to revitalize the Marxian
project in response to new historical conditions and aesthetic
and theoretical impulses. [1]
Yet the Situationist revision developed significant
differences from the classical project and new motifs and emphases.
Whereas traditional Marxism focused on production, the Situationists
highlighted the importance of social reproduction and the new
modes of the consumer and media society that had developed since
the death of Marx. While Marx focused on the factory, the Situationists
focused on the city and everyday life, supplementing the Marxian
emphasis on class struggle with a project of cultural revolution
and the transformation of everyday life. And whereas the Marxian
theory focused on time and history, the Situationists emphasized
the production of space and constitution of society.
Debord and the Situationists can thus be interpreted
as an attempt to renew the Marxian project under historically
specific conditions. Their program was to reinvigorate Marxian
revolutionary practice and to supplement Marx's critique of capital
and the commodity, attempting to trace the further development
of the abstraction process inherent in commodity production. Influenced
by Sartre and his concept that human existence is always lived
within a particular context or situation and that individuals
can create their own situations, -- as well as Lefebvre's concept
of everyday life and demand to radically transform it -- Debord
and his colleagues began devising strategies to construct new
"situations" (see the 1957 Debord text in Knabb 1981:
17ff.). [2] This project would merge art and everyday life in
the spirit of the radical avant garde movements and would require
a revolution of both art and life.
Interestingly, some of the Situationist aesthetic
projects anticipated postmodern culture, -- such as the emphasis
on pastiche and quotation and the collapsing of boundaries between
high and low art, and art and everyday life -- though Situationist
practice was always geared toward a revolutionary transformation
of the existing society -- both bureaucratic communist and capitalist
ones. [3] From a more strictly theoretical perspective, Debord
and his colleagues synthesized Marx, Hegel, Lefebvre, and Lukacs
(whose History and Class Consciousness had been translated into
French in 1960 by the Arguments group) into a critique of contemporary
society published in Debord's Society of the Spectacle in 1967.
Politically, Debord and the Situationists were deeply influenced
by the council communism promoted by the early Lukacs, Korsch,
Gramsci, and a tradition taken up in France by both the Socialism
or Barbarism and _Arguments_ groups. [4] This tradition was radically
democratic, emphasizing the need for workers and citizens to democratically
control every realm of their life from the factory to the community
and influenced Debord and the Situationist's positive ideal.
The Society of the Spectacle Revisited
"When the real world changes into simple
images, simple images become real beings and effective motivations
of a hypnotic behavior. The spectacle as a tendency to make one
see the world by means of various specialized mediations (it can
no longer be grasped directly), naturally finds vision to be the
privileged human sense which the sense of touch was for other
epochs; the most abstract, the most mystifiable sense corresponds
to the generalized abstraction of present day society," Guy
Debord (#18).
Debord's analysis of contemporary capitalism
developed Marx's analysis of commodification to its latest stage,
which he described as "the becoming-world of the commodity
and the becoming-commodity of the world" (#66). For the Situationists,
the current stage of social organization is a mutation in capitalist
organization, but it is still fully accessible to a Marxist interpretation.
Beneath the new forms of domination, there is "an undisturbed
development of modern capitalism" (#65). Also influenced
by Gramsci (1971), the Situationists saw the current forms of
social control as based on consensus rather than force, as a cultural
hegemony attained through the metamorphoses of the consumer and
media society into the "society of the spectacle." In
this society, individuals consume a world fabricated by others
rather than producing one of their own. Paraphrasing Marx's opening
to Capital, Debord said: "In the modern conditions of production,
life announces itself as an immense accumulation of spectacles"
(#1). The society of the spectacle is still a commodity society,
ultimately rooted in production, but reorganized at a higher and
more abstract level. "Spectacle" is a complex term which
"unifies and explains a great diversity of apparent phenomena"
(#10). In one sense, it refers to a media and consumer society,
organized around the consumption of images, commodities, and spectacles,
but the concept also refers to the vast institutional and technical
apparatus of contemporary capitalism, to all the means and methods
power employs, outside of direct force, to relegate subjects passive
to societal manipulation and to obscure the nature and effects
of capitalism's power and deprivations.
Under this broader definition, the education
system and the institutions of representative democracy, as well
as the endless inventions of consumer gadgets, sports, media culture,
and urban and suburban architecture and design are all integral
components of the spectacular society. Schooling, for example,
involves sports, fraternity and sorority rituals, bands and parades,
and various public assemblies that indoctrinate individuals into
dominant ideologies. The standard techniques of education which
involve rote learning and mechanical memorization of facts presented
by droning teachers, to be regurgitated through multiple choice
exams, is very effective for killing creativity and choking the
spirit and joy of learning. Currently, the use of video technologies
in the classroom can reinforce this passivity and creates a spectacularization
and commodification of education, with TV "news" punctuated
with ads by corporate sponsors, such as the Whittle Corporation's
Channel One which is made available in thousands of schools across
the U.S. Of course, contemporary politics is also saturated with
spectacles, ranging from daily "photo opportunities,"
to highly orchestrated special events which dramatize state power,
to TV ads and image management for predetermined candidates.
For Debord, the spectacle is a tool of pacification
and depoliticization; it is a "permanent opium war"
(#44) which stupefies social subjects and distracts them from
the most urgent task of real life -- recovering the full range
of their human powers through revolutionary change. The concept
of the spectacle is integrally connected in Debord's formulation
to the concept of separation, for in passively consuming spectacles,
one is separated from actively producing one's life. Capitalist
society separates workers from the product of their labor, art
from life, and spheres of production from consumption, which involve
spectators passively observing the products of social life (#25
and #26). The Situationist project in turn involved an overcoming
of all forms of separation, in which individuals would directly
produce their own life and modes of self-activity and collective
practice.
The spectacular society spreads its narcotics
mainly through the cultural mechanisms of leisure and consumption,
services and entertainment, ruled by the dictates of advertising
and a commercialized media culture. This structural shift to a
society of the spectacle involves a commodification of previously
non-colonized sectors of social life and the extension of bureaucratic
control to the realms of leisure, desire, and everyday life. Parallel
to the Frankfurt School conception of a "totally administered"
or "one dimensional" society (Adorno and Horkheimer
1972; Marcuse 1964), Debord states that "The spectacle is
the moment when the commodity has attained the total occupation
of social life" (#42). Here exploitation is raised to a psychological
level; basic physical privation is augmented by "enriched
privation" of pseudo-needs; alienation is generalized, made
comfortable, and alienated consumption becomes "a duty supplementary
to alienated production" (#42).
The shift to a "bureaucratic society of
controlled consumption" (Lefebvre 1971 and 1991) organized
around the production of spectacles can be seen as the exploitation
of use value and needs as a means of advancing profit and gaining
ideological control over individuals. Unlike early capitalism,
where the structural exigencies lay in the forceful exploitation
of labor and nature, and in defining the worker strictly as a
producer, the society of the spectacle defines the worker as a
consumer and attempts to constitute the worker's desires and needs,
first creating then exploiting them. In this sense, Debord claims
that use value was resurrected as a referent of production: "In
the inverted reality of the spectacle, use value (which was implicitly
contained in exchange value) must now be explicitly proclaimed
precisely because its factual reality is eroded by the overdeveloped
commodity economy and because counterfeit life requires a pseudo-justification"
(#48). It is not that exchange value no longer dominates, but
that use value is now deployed in an ideological way that exploits
the needs of the new consumer self.
The spectacle not only expands the profits and
power of the capitalist class, but also helps to resolve a legitimation
crisis of capitalism. Rather then vent anger against exploitation
and injustice, the working class is distracted and mollified by
new cultural productions, social services, and wage increases.
In consumer capitalism, the working classes abandon the union
hall for the shopping mall and celebrate the system that fuels
the desires that it ultimately cannot satisfy. But the advanced
abstraction of the spectacle brings in its wake a new stage of
deprivation. Marx spoke of the degradation of being into having,
where creative praxis is reduced to the mere possession of an
object, rather than its imaginative transformation, and where
need for the other is reduced to greed of the self. Debord speaks
of a further reduction, the transformation of having into appearing,
where the material object gives way to its semiotic representation
and draws "its immediate prestige and ultimate function"
(#17) as image -- in which look, style, and possession function
as signs of social prestige. The production of objects simpliciter
gives way to "a growing multitude of image-objects"
(#15) whose immediate reality is their symbolic function as image.
Within this abstract system, it is the appearance of the commodity
that is more decisive than its actual "use value" and
the symbolic packaging of commodities -- be they cars or presidents
-- generates an image industry and new commodity aesthetics (see
Haug 1986).
While spectacles like Roman bread and circuses
have long distracted the masses and celebrated state power, the
society of the spectacle has more immediate origins in 19th century
capitalist society organized around commodity spectacles and consumption.
As Walter Benjamin argued (1973, discussed in Buck-Morss 1989),
the commodity-phantasmagoria of the spectacle began in the Paris
Arcades in the 19th century which put on display all the radiant
commodities of the day. Department stores soon appeared in Paris
and elsewhere which exhibited commodities as a spectacle and soon
became coveted temples of consumption. Sears catalogues offered
customers entrance to commodity paradise and companies began using
images and advertising to market their wares, creating a society
where images offered fantasies of happiness, luxury, and transcendence
(see Ewen and Ewen 1983).
By the 1920s, advertising had become a major
social force and films were celebrating affluence and consumer
life-styles, but the depression of the 1930s and World War Two
prevented the consumer society from developing. After the war,
however, the consumer society took off in the United States as
returning soldiers came back with money in pocket to start families
and to buy the all the new products offered and promoted on radio
and television. Life in the suburbs was centered on consumption
and new shopping malls gathered together a diversity of department
stores and specialty shops in an environment scientifically designed
-- right down to subliminal messages in the Muzak -- to promote
consumption. The 1950s was thus era of the rise of the society
of consumption in the United States and by the 1960s the U.S.
began to appear in France with new "drugstores," shopping
malls, and a proliferation of consumer goods and services. It
is this era that is thus theorized in Debord's and the Situationist
International classic analysis of the society of the spectacle.
Spectacle and Simulation: Baudrillard
versus Debord
"Abstraction today is no longer the map,
the double, the mirror or the concept. Simulation is no longer
that of a territory, a referential being, or a substance. It is
the generation by models of a real without origin or reality:
a hyperreal. The territory no longer precedes the map. Henceforth,
it is the map that precedes the territory ... it is the map that
engenders the territory," Baudrillard (1983a: 2)
Jean Baudrillard was deeply influenced by Debord
and the Situationists. Both theorized the abstraction involved
in the development of the consumer and media society. For both,
the electronic media were a new stage in abstraction where interpersonal
relations become technologically mediated. Both saw the media
as one-way modes of transmission that reduced audiences to passive
spectators; [5] both were concerned with authentic communication
and a more vivid and immediate social reality apart from the functional
requirements of a rationalized society. For Baudrillard, this
entailed a destruction of all media, for their function is precisely
to mediate, to prevent genuine communication, which, in a strangely
Rousseauian metaphysics of presence, he conceived to be symbolic
and direct, non-mediated. Debord's conception of media as "unilateral
communication" is similar (see #24; #28), though he attempted
to devise media practices that would transform the media and thus
unlike Baudrillard championed the development of alternative media
and use of media technologies against existing society and culture.
And yet despite his similarities with his predecessors,
Baudrillard claims that with the new era of simulation we move
to a whole new era of social development: beyond Marx, beyond
neo-Marxism, beyond the Situationists, beyond modernity. For Baudrillard,
we leave behind the society of the commodity and its stable supports;
we transcend the society of the spectacle and its dissembling
masks; and we bid farewell to modernity and its regime of production,
and enter the postmodern society of the simulacrum, an abstract
non-society devoid of cohesive relations, shared meaning, and
political struggle.
For Baudrillard, postmodernity marks the horizon
where modern dynamics of growth and explosion reach their limits
and begin to turn inward, resulting in an implosive process devouring
all relational poles, structural differences, conflicts and contradictions,
as well as "truth," "reality," and even "power."
Yet in his early works, Le systeme des objects (1968), La societe
de consommation (1970), and For a Critique of the Political Economy
of the Sign (1981 [1972]), Baudrillard pursued an analysis of
commodities and consumer society. Until The Mirror of Production
(1975), Baudrillard could be described, like Debord, as a neo-Marxist
whose project was to retain the basic theoretical framework of
Marxism, organized around class and production, while supplementing
it to account for the changes in the nature of domination effected
by the shift to a society based on mass media, consumption, and
what Baudrillard called a "political economy of the sign."
Debord and Baudrillard were doing sociological
studies of the new consumer society and everyday life in France
simultaneously in the 1960s; both worked with Henri Lefebvre and
were part of a similar political and intellectual milieu at the
time. Just as Baudrillard was aware of the work of the Situationists,
there is evidence they were aware of his, since in one text they
denounced him as a "decrepit modernist-institutionalist"
(in Knabb 1981: 211). But it seems the Situationists were more
an influence on Baudrillard than vice versa. For Baudrillard,
the Situationists were "without doubt the only ones to attempt
to extract this new radicality of political economy in their 'society
of the spectacle'" (1975: 120). At one time, in fact, Baudrillard
considered himself a Situationist: "Pataphysician at twenty
-- Situationist at thirty -- utopian at forty -- transversal at
fifty -- viral and metaleptic at sixty -- that's my history"
(1990: 131). Yet he soon rejected the Situationist analysis as
itself bound to an obsolete modernist framework based on notions
like history, reality, and interpretation, and he jumped into
a postmodern orbit that declared the death of all modern values
and referents under conditions of simulation, implosion, and hyperreality.
Baudrillard theorizes a cybernetic, self-reproducing
society based on consumption, media, information, and high-technology
where exchange occurs at the level of signs, images, and information,
thereby dissolving Marx's distinction between "superstructure"
and "base," as well as Debord's distinction between
appearance and reality. Emphasizing contemporary capitalism as
a rupture in the old mode of organization, Baudrillard's work
was well-distanced from classical Marxists, but much akin to the
Situationists, whom he credited for having grasped consumption
as the new form of domination. But the early Baudrillard broke
with the Situationists on both theoretical and political grounds.
He understood contemporary society not in terms of spectacle,
but "sign value," rooting the development of the commodity
in the structural logic of the sign, rather than vice versa (1981).
Baudrillard sometimes spoke of the "spectacle," but
only provisionally. He rejected the term for two reasons: because
it implies a subject-object distinction which he feels implodes
in a hyperreality, and because the Situationists theorize the
spectacle as an extension of the commodity form, rather than an
instantiation of a much more radical and abstract order, the political
economy of the sign, or as the semiological proliferation of signs
and simulation models.
Baudrillard's argument against Debord is that
during the phase of political economy theorized by the Situationists
in terms of the society of media, consumption, and spectacle,
a generalization and complexification of the sign form extended
throughout the entire culture and environment leading to a hegemony
of sign value in which commodities are produced, distributed,
and consumed for their conspicuous social meaning. The object
is converted into a mere sign of its use, now abstract and divorced
from physical needs. The whole cycle of production, distribution,
and consumption, Baudrillard claims, is transformed into a semiotic
system of abstract signifiers with no relation to an objective
world. In the imaginary world of sign value, one consumes power
or prestige through driving a certain type of car or wearing designer
clothes. [6] This is a new stage of abstraction, a dematerialization
of the world through semiological (re)processing in which images
and signs take on a life of their own and provide new principles
of social organization.
Simulation for Baudrillard thus describes a process
of replacing "real" with "virtual" or simulated
events, as when electronic or digitized images, signs, or spectacles
replace "real life" and objects in the real world. Simulation
models generate simulacra, representations of the real, that are
so omnipresent that it is henceforth impossible to distinguish
the real from simulacra. The world of similacra for Baudrillard
is precisely a postmodern world of signs without depth, origins,
or referent. As he put it in his travelogue "America":
"Why is L.A., why are the deserts so fascinating? It is because
you are delivered from all depth there -- a brilliant, mobile,
superficial neutrality, a challenge to meanings and profundity,
a challenge to nature and culture, an outer hyperspace, with no
origin, no reference points" (1988: 123-124).
Simulacra are mere signs and images of the real
which come to constitute a new realm of experience, the hyperreal.
Baudrillard's "hyperreal" is the end-result of a historical
simulation process where the natural world and all its referents
are gradually replaced with technology and self-referential signs.
This is not to say that "representation" has simply
become more indirect or oblique, as Debord would have it, but
that in a world where the subject/object distance is erased, where
language no longer coheres in stable meanings, where originals
are endlessly reproduced in copies, and where signs no longer
refer beyond themselves to an existing, knowable world, representation
has been surpassed. The real, for all intents and purposes, is
vanquished when an independent object world is assimilated to
and defined by artificial codes and simulation models, as when
the events of the social world attain significance through the
entertainment codes of mass media or when men and women judge
themselves according to conformity to the dominant ideals of masculinity
and femininity ideals as largely presented by advertising (the
most extreme example being Cindy Jackson, the "Barbie Doll
Woman," who had twenty-two different surgical alterations
to look just like the figure she worshipped since childhood).
Thus, "hyperreality" signifies a rupture
in the notion of the real brought on by techniques of mass reproduction.
"Reality" implies something singular, sui generis, a
touchstone by which to measure everything else. But in the conditions
of reproduction, Baudrillard claims, all this is lost: reality
becomes what can be infinitely extended and multiplied in a series,
through a reproductive medium. No longer sui generis, it infinitely
resembles itself in identical copies. No longer the touchstone
of everything, it is confused for its copies or even devalued
in light of them. Once, perhaps, sacred, it becomes strictly operational
in reproduction, no more unique or definable than any one of the
Campbell soup cans or Marilyn Monroe images in Warhol's paintings.
Thus, for Baudrillard, hyperreality is the transmogrification
of "reality" within the conditions of simulation and
social reproduction. The Greek prefix "hyper" is appropriate,
meaning over, above, more than normal, excessive. For many, the
world of media fantasies is more real than everyday life; hyperreal
video or computer games are more fascinating and alluring than
school, work, or politics (often understandably so); porno videos
stimulate sex in abstraction from the problems of real relations
with others; and hyperreal theme parks like Disney World and simulated
environments are more attractive than actual geographical sites.
The hyperreal is thus the death of the real, but, a theological
death: the real dies only to be reborn, artificially resurrected
within a system of signs, "a more ductile material than [representational]
meaning in that it lends itself to all systems of equivalence,
all binary oppositions and a combinatory algebra" (Baudrillard
1983a: 4).
In the following analysis, we want to argue that
rather than seeing the society of the spectacle and the regime
of simulation as two distinct stages in which simulation overcomes
spectacle, the two are interrelated in the contemporary social
order. Likewise, we believe that sign-value and spectacle are
integrated in the contemporary order, as are political economy
and semiology. In the following section, we will according, against
Baudrillard, indicate that the concept of the spectacle continues
to be useful in analyzing contemporary societies, that the spectacle
has if anything spread through the economic, political, and cultural
realms, reaching down to helping constitute individual identity
and subjectivity, and that signs, spectacles, and commodities
merge in the contemporary capitalist order. Then, we will argue
in the concluding section that we have entered a new realm of
the spectacle constituted by a synthesis of Debordian and Baudrillardian
concepts. Rather than seeing spectacle and simulation as contrary,
we therefore see them as interacting in novel ways and providing
important tools to analyze contemporary capitalist society and
culture.
The Spectacle Continues... and Expands
Reflection on the current globalized capitalist
system suggest that contemporary overdeveloped societies continue
to be marked by Debordian spectacle in every realm of social life.
In the economy, more money is spent each year on advertising and
packaging which constitutes in the U.S. 4% of the gross national
produce (see Kellner 1997). New malls feature ever more spectacular
shopping centers and "the malling of America" and the
Global Consumer Village exhibit not only a sparkling array of
goods and services but high tech entertainment, postmodern architecture,
and, increasingly, simulations of famous sites past and present
(Gottdiener 1997). The consumer society is now so highly developed
that even alternative grocery stores and book stores are organized
around the principle of spectacle, dazzling the customer with
their display of wares, as with the new 1995 Whole Foods shop
in Austin which provides a mesmerizing array of health and gourmet
foods from the entire world. Next door there is a Book People,
which contains three resplendent stories of books of all types,
focusing on the alternative and countercultural. In the midst
of this consumer's paradise, the Buddhism section has a rock garden,
meditation space, and giant statue of the Buddha, presented as
a commodity icon, a god of mass-marketed spirituality.
Entire environments are ever more permeated with
advertising and spectacle. Buses can be wrapped with giant and
glowing graphics, thus becoming rolling billboards. [7] Whole
urban areas, like Sunset Strip in Los Angeles, are illuminated
by lasers that flash promotions upon buildings and environmental
administration, where urban sites are lit up by ads on buildings,
on high tech billboards, and in the sky, taking the spectacle
to new heights (or depths, depending on how you view it). [8]
With cable and satellite television, the spectacle
is now so ubiquitous and accessible that one need not even rise
from the lounge chair to shop, requiring only a telephone and
credit card to purchase a vast array of products from TV home
shopping networks. To expand the domain of shopping and profit,
advertisers are already creating new malls in cyberspace that
will provide virtual shopping environments of the most exotic
kind to parade an unbelievable surfeit of products. Indeed, corporations
are currently establishing Web sites on the Internet which offer
all sorts of visual spectacles in order to entice customers to
buy their goods and provide consumer profile information for future
advertising and commercial ventures. Like the industrial commodity
markets that preceded it, the spectacle has gone global with the
proliferation of satellite dishes beaming Western sex and violence
to all corners of the globe, and elections from Israel to Russia
reduce politics to a battle of image and media spectacle with
Hollywood-style media campaigns for candidates intent on selling
personalities more than political platforms.
Entertainment is a dominant mode of the society
of the spectacle with its codes permeating news and information,
politics, education, and everyday life. Newspapers like "USA
Today" fragment news into small stories, illustrated by graphs,
charts, and color pictures, while both local and national TV news
is saturated by happy talk and human interest stories. Cable TV
promises to over 500 channels by the year 2000 and Internet Web
sites and new media sites may offer even more infotainment spectacles,
as multimedia technologies develop, frightening cybercritic Paul
Virilio to imagine an increasingly inertia setting in, as individuals
enter virtual worlds through the clicking of a mouse and punching
keys (1998).
The info-entertainment society reduces all of
its genres from news to religion to sports to the logic of the
commodity spectacle. Since the rise of televangelism in the 1980s,
religion has been relentlessly commodified with TV evangelists
promoting the spectacle of religion to rake in millions of dollars
from gullible contributors. Even the Pope himself has become a
commodity-machine, a global superstar whose image the Roman Catholic
Church recently licensed to sell official Papal souvenirs, ranging
from books and posters to watches, sweatshirts, and bottled (holy?)
water -- with a Papal Web-page to promote the Vatican's image
and to sell their merchandise. Always a major site of the spectacle
and a source of capital, religion itself has become packaged as
a spectacle commodity with TV religion, religion Web sites, and
dramatic increase in religious artifacts ranging from bibles on
CD-ROM to Christian rock music videos and CDs.
It appears that professional sports, a paradigm
of the spectacle, can no longer be played without the accompaniment
of cheer leaders, giant mascots who clown with players and spectators,
and raffles, promotions, and contests which hawk the products
of various sponsors. Instant replays turn the action into high-tech
spectacles and stadiums themselves contain electronic reproduction
of the action, as well as giant advertisements for various products
which rotate for maximum saturation -- previewing forthcoming
environmental advertising in which entire urban sites will become
scenes to promote commodity spectacles. Sports stadiums, like
the new United Center in Chicago, or America West Arena in Phoenix,
are named after corporate sponsors. The Texas Rangers stadium
in Arlington, Texas supplements its sports arena with a shopping
mall and commercial area, with office buildings, stores, and a
restaurant in which for a hefty price one gets a view of the athletic
events, as one consumes food and drink.
It probably will not be too long before the uniforms
of professional sports players are as littered with advertisements
as racing cars. In the globally popular sport of soccer, companies
such as Canon, Sharp, and Carlsberg sponsor teams and have their
names emblazoned on their shirts, making the players epiphenomena
of transnational capital. In auto racing events like the Tour
de France or Indianapolis 500, entire teams are sponsored by major
corporations whose logos adorn their clothes and cars. And throughout
the world, but especially in the United States, the capital of
the commodity spectacle, superstars like Michael Jordan commodify
themselves from head to foot, selling their various body parts
and images to the highest corporate bidders, imploding their sports
images into the spectacles of advertising. In this manner, the
top athletes augment their salaries, sometimes spectacularly,
by endorsing products, thus imploding sports, commerce, and advertising
into dazzling spectacles which celebrate the products and values
of corporate America.
In fashion, postmodern couture generates ever
more spectacular clothing displays:
In the same way that movies are being judged
by the size of their grosses, not whether they make any sense,
couture shows are now judged by the size of the spectacle....
Keep your eye on the three-story waterfall at Givenchy [fashion
show], and wait for the train at Christian Dior... At huge expense,
a spice-filled Souk was recreated, and the lost luggage room had
trunks tagged with names like Bing Crosby, Cleopatra and Brad
Pitt ("In Paris Couture, the Spectacle's the Thing,"
New York Times, July 21, 1998: C24).
Actual fashion displays reviewed in the article
cited above include spectacles likes Jean Paul Gaultier's kilt
and beaded sweater and colorful beaded floral crocheted jacket;
Alexander McQueen's dazzling bias dress and wrap for Givenchy;
a tailored zip-front suit with feathers by Versace; a lavish Pocahontas
dress, with Navajo patterns, for Dior, and a musketeer boots and
gold embroidery at Dior. Thus, in the society of the spectacle,
even ones body is supposed to become a spectacle, in which fashion
constitutes style as the construction of a spectacular image and
conceives of body and identity as projects to be constructed according
to the logic of the spectacle. It appears in the society of the
spectacle that a life of luxury and happiness is open to all,
that anyone can buy the sparkling objects on display and consume
the spectacles of entertainment and information. But in reality
only those with sufficient wealth can fully enjoy the benefits
of this society, whose opulence is extracted out of the lives
and dreams of the exploited. The poor souls who can't afford to
live out their commodity fantasies in full are motivated to work
harder and harder, until they are trapped in the squirrel cage
of working and spending, spending and working -- and increasingly
borrowing money at high interest rates. Indeed, consumer credit
card debt has sky-rocketed 47% in recent years, as credit cards
are easier to get and interest payment rises; the average debt
per household is now over $3,000, up from barely over $1,000 per
household in 1985 (New York Times, December 28, 1995: C1). [9]
Where the image and realm of appearance determine
and overtake reality, life is no longer lived directly and actively.
The spectacle involves a form of social relations in which individuals
passively consume commodity spectacles and services, without active
and creative involvement. The popular MTV animated series "Beavis
and Butt-Head" provides contemporary examples of such passivity,
as the two characters sit in front of television watching music
videos and are usually only incited to action by something they
watch on television. Their entire vocabulary and mapping of the
world derives from the media and they describe media bites as
"cool" or "sucks" according to whether the
images do or do not conform to dominant forms of sex and violence
(see Kellner 1995).
Media spectacles are financed by advertisers
who in turn pass along costs to the consumers, who are doubly
exploited in work and consumption. Consumers pay for the spectacles
of entertainment, subsidized by advertising, in the form of higher
costs for products. Moreover, the entertainment and information
offered is a function of what the culture industries think will
sell and that on the whole advances its own interests, producing
more desires for its goods and way of life.
The correlative to the Spectacle is thus the
Spectator, the passive viewer and consumer of a social system
predicated on submission and conformity. In contrast to the stupor
of consumption, Debord and the Situationists champion active,
creative, and imaginative practice, in which individuals create
their own "situations," their own passionate existential
events, fully participating in the production of everyday life,
their own individuality, and, ultimately, a new society. Thus,
to the passivity of the spectator they counterpoise the activity
of the radical subject which constructs its own everyday life
against the demands of the spectacle (to buy, consume, conform,
etc.). The concept of the spectacle therefore involves a distinction
between passivity and activity and consumption and production,
condemning passive consumption of spectacle as an alienation from
human potentiality for creativity and imagination.
The concept also involves distinctions between
the artificial and the real, and the abstract and the concrete.
Unlike real human needs for creativity and community, commodity
needs and spectacles are artificial, with capitalism endlessly
multiplying needs for the latest gadget or product line, while
creating a fantasy world of imagined self-realization and happiness.
In place of concrete events and relations with others, the spectacle
substitutes abstract images, commodity fantasies, and relations
with technology. The spectacle escalates abstraction to the point
where one no longer lives in the world per se -- "inhaling
and exhaling all the powers of nature" (Marx) -- but in an
abstract image of the world. "Everything that was directly
lived has moved away into a representation" (Debord #1),
which Debord describes as the "philosophization of reality":
"The spectacle does not realize philosophy, it philosophizes
reality" (#19). By this he means, spectacle and image constitute
an ersatz reality, an ideal world of meanings and values to be
consumed by the commodity self. The realization of philosophy,
as conceived by Marx, entailed the abolition of "philosophy"
-- i.e. of an abstract ideology constituted above and against
the concrete conditions of social existence -- and the synthesis
of theory and practice. For Marx, revolutionary struggle seeks
to realize the ideals of the Enlightenment, creating equality,
freedom, individuality, and democracy as the form of social life,
thus actualizing Western culture's highest philosophical ideals.
The philosophization of reality, on the other
hand, separates thought from action as it idealizes and hypostatizes
the world of the spectacle. It converts direct experience into
a specular and glittering universe of images and signs, where
instead of constituting their own lives, individuals contemplate
the glossy surfaces of the commodity world and adopt the psychology
of a commodity self that defines itself through consumption and
image, look, and style, as derived from the world of the spectacle.
Spectators of the spectacle also project themselves into a phantasmagoric
fantasy world of stars, celebrities, and stories, in which individuals
compensate for unlived lives by identifying with sports heros
and events, movie and television celebrities, and the life-styles
and scandals of the rich and infamous.
Individuals in the society of spectacle constitute
themselves in terms of celebrity image, look, and style. Media
celebrities are the icons and role models, the stuff of dreams
who the dreamers of the spectacle emulate and adulate. But these
are precisely the ideals of a consumer society whose models promote
the accumulation of capital by defining personality in terms of
image, forcing one into the clutches and cliches of the fashion,
cosmetic, and style industries. Mesmerized by the spectacle, subjects
move farther from their immediate emotional reality and desires,
and closer to the domination of bureaucratically controlled consumption:
"the more [one] contemplates the less he lives; the more
he accepts recognizing himself in the dominant images of need,
the less he understands his own existence and his own desires
... his own gestures are no longer his but those of another who
represents them to him" (Debord #30). The world of the spectacle
thus becomes the "real" world of excitement, pleasure,
and meaning, whereas everyday life is devalued and insignificant
by contrast. Within the abstract society of the spectacle, the
image thus becomes the highest form of commodity reification:
"The spectacle is capital to such a degree of accumulation
that it becomes an image" (#34).
Debord emphasizes the super-reification of image-objects
as a massive unreality, an inversion of reality and illusion.
The spectacle is "the autonomous movement of the non-living"
(#2). The actual class divisions of society, for example, are
abolished in the spectacle and replaced with signs of unified
consumption which address everyone equally as consumers. But,
like Feuerbach and Marx, Debord saw not simply the blurring of
illusion and reality, but the authentication of illusion as more
real than the real itself. "Considered in its own terms,
the spectacle is affirmation of appearance and affirmation of
all human life, namely social life, as mere appearance" (#10).
The universalization of the commodity form is to be seen as the
reduction of reality to appearance, its subsumption to the commodity
form, its subsequent commodification.
Along these lines, there is a remarkable congruence
with Baudrillard's key themes, specifically his notions of simulations,
implosion, hyperreality, and the proliferation of signs and images
in postmodern culture. But Debord was more a good Hegelian-Marxist
than a proto-Baudrillardian. Like Marx, as much as Debord emphasized
the commodification of reality, he also emphasized the reality
of commodification and the ability of individuals to see through
its illusions and fantasies. Despite the pronounced emphasis on
the artificiality of the spectacle, Debord refused to abandon
the attempt to interpret and change social reality. Debord peered
into the shadows of a reified unreality, but drew back to report
and critique what he had seen; there is an implosion of opposites,
but the separate poles retain their contradictory identity; illusion
overtakes reality, but reality can be recuperated for Debord through
a critical hermeneutics that sees through appearances, illusions,
and fantasies to the realities being masked and covered over.
In addition, Debord urged radical practice, the construction of
situations, to overcome the passivity of the spectator.
New Stage of the Interactive Spectacle
Thus, we believe that Debord's analysis of the
spectacle continues to be relevant, even more so than during the
period in which he formulated the term. We also find Debord's
epistemology and politics superior to Baudrillard's, but believe
that their categories can be articulated, and thus are not antithetical.
In this section, we will argue that we are in a new stage of spectacle,
which we call "the interactive spectacle," that involves
an implosion of subject and object, and the creation of new cultural
spaces and forms and new subjects. The stage of the spectacle
described by Debord, congruent with Sartre's analysis of the fate
of subjectivity in the present age, [10] was that of the consumption
of spectacles in which individual subjects were positioned to
be compliant and pliant spectators and consumers of mass consumer
society and media. In this early stage theorized by Debord and
later Baudrillard, the subject sat more or less passively in front
of a movie or television screen, or was a slightly less passive
spectacular of sporting events or commodity spectacles in stores
or malls. In this stage, there was domination of the subject by
the object, and categories of passivity, serality, separation,
and alienation accurately described the contours of this stage
(though the subject was always more active than extreme versions
of manipulation theory in the Frankfurt School and Situationist
International would indicate, but not as active as later advocates
of the "active audience" within British cultural studies
and elsewhere would maintain in the 1980s (see the critique of
the latter in Kellner 1995 and of the Situationist concepts in
Best and Kellner 1997, Chapter Three).
In the stage of spectacle theorized and criticized
by the Frankfurt School, Sartre, the Situationist International,
early Baudrillard, and others, the media and technology were powerful
control mechanisms keeping individuals passive and serialized,
watching and consuming, rather than acting and doing. The subject
of this new stage of spectacle, by contrast, is more active and
new technologies like the computer, multimedia, and virtual reality
devices are more interactive. Thus, we would argue that the categories
of the transformation of the subject, of implosion of the difference
between subject and object, of the creation of new technosubjects
and culture is more appropriate to describe this contemporary
stage of the spectacle (see our analysis in Best and Kellner,
forthcoming). Thus, not manipulation or domination but transformation,
mutation, and alteration of the human species itself is at stake
in the contemporary moment with the outcome unclear and the future
open.
We offer, however, a few speculative thoughts
on a condition still unfolding before us. The interaction between
subject and object, between individuals and technology, celebrated
by some cybertheorists like Turkle and others, exaggerates the
interactivity and the break with previous forms of culture. Whereas
we are ready to concede a more interactive dimension to the current
stage of the spectacle and a more active role for the subject,
we see something of a collapse of the distinction between subject
and object occuring that has disturbing implications. While we
would not go as far as Baudrillard in postulating the triumph
of the object in contemporary postmodern culture (see the discussion
in Kellner 1989b: 153ff), and believe it is still important to
theorize and promote agency, it does appear that there is an eclipse
of the subject and growing power of the object in the new cyberspectacles
of the present.
For one thing, there is a structuring of the
protocols of interaction by computer programs, a monitoring and
manipulation of communication and interaction in mainstream media
shows, like talk radio and television, or websites and television
programs that solicit viewer opinions through fax, telephone,
or email. We are thinking here of supposedly interactive mainstream
media such as cnn call-in programs or discussion programs that
solicit viewers to send in email or fax comments for instant dissemination;
msnbc television and websites that contains an interactive component;
and websites of media corporations that allow interaction, and
discussion. While these are interesting developments in the history
of the media, they do not necessarily constitute a democratizing,
empowering, or genuinely interactive culture and are continuous
in some ways with the media spectacles of the previous stage,
although they integrate the consumer and audience in more interesting
ways into the spectacle.
In an attempt to further control the benighted
couch potatoes of consumer capitalism, for instance, the entertainment
industry has invented "interactive TV" -- an oxymoron
if there ever was one -- which allows the view to be their own
director, to call their own shots, to edit their own videos, or
even to project their own image onto the screen (especially enticing
with porn videos) to "interact" with the programmed
dialogue. Thus, we can now go into the TV, becoming a part of
it as it has become a part of us. With every passing day, people
become more and more like characters in David Cronenberg's film
"Videodrome", or like the "Television Man"
satirized by the Talking Heads:
I'm looking and I'm dreaming for the first time
I'm inside and I'm outside at the same time
And everything is real
Do I like the way I feel? ...
Television made me what I am ...
(I'm a) television man.
Further, Internet technology enables ordinary individuals to make
their everyday life a spectacle, with live sex on the Internet
(usually for a fee) and even a live birth via Internet on June
16, 1998. Moreover, camcorders, or "Webcams," record
and sent live over the Internet the daily lives of new webstars
like JenniCam who receives over 60,000 hits a day to watch her
go through mundane activities. Or AnaCam can been seen "on
her couch (she has no bed), looking bored, eating a pizza, having
kinky sex with her boyfriend -- sometimes all at the same time"
(Newsweek, June 1, 1998: 64). All over the world, individuals
are up webcam sites, often charging individuals fees for access
(The Toronto Star, July 23, 1998: G2). Hence, whereas Truman Burbank,
in the summer 1998 hit film "The Truman Show", discovered
to his horror that his life was being televised, many individuals
in cyberworld choose to make televisual spectacles of their everyday
life.
Virtual reality devices promise to take individuals
into an even higher and more powerful realm of spectacle interaction
in which one thinks that one really is interacting with the environment
projected by the device, be it a war game or pornographic fantasy.
So far VR devices have been limited to games like "Dactyl
Nightmare," where one dons a "head-mounted display"
to fight other characters and avoid destruction by virtual large
winged creatures in a Darwinian battle for survival, or one enters
a high tech virtual "movie ride," often based on film
characters like "RoboCop". Some of these experiences
might constitute a new level of multi-sensorium spectacles, something
like the "feelies" envisioned by Huxley in Brave New
World.
Of course, such "virtual" and "interactive"
technology merely seduce the viewer into an even deeper tie to
the spectacle and there is no media substitute for getting off
one's ass, for interactive citizenship and democracy, for actually
living one's life in the real world. Indeed, advocates of the
superiority of cyberworlds denigrate the body as mere "meat"
and "real life" ("R L") as a boring intrusion
into the pleasures of the media and computer worlds of cyberspace.
We would avoid, however, both demonizing cyberspace as a fallen
realm of alienation and dehumanization as many of its technophobic
philosophical critics (i.e. Virilio, Borgmann, Simpson, etc.),
just as we would avoid celebrating it as a new realm of emancipation,
democracy, and creative activity.
We would distinguish therefore between a genuine
interactive spectacle and pseudo-interaction. Using Debord's conception
of the construction of situations, we would suggest that a creatively
interactive spectacle is one that the individual herself has created,
whether it be one's website, computer-mediated space such as chat
room, or discussion group. In these self or group-constructed
environments, individuals themselves create both form and content,
using the site and technology to advance their own interests and
projects, to express their own views and to interact in the ways
that they themselves decide. In pseudo-spectacle, by contrast,
one is limited by the structures and power of the usually corporate
forces that themselves construct the spectacle in which one is
merely a part. Such pseudo-interactive spectacle would include
talk radio or television, in which calls are carefully monitored
and the institutions can cut off or censor individuals at will;
the use of email or fax material in corporate interactive sites
which choose which material they publicize, or websites or Internet
discussion forums monitored and controlled by corporations or
their delegates.
Of course, such distinctions are ideal types,
since each individual is constructed in some way or another by
the social environment in which one lives and even in the most
controlled and structured interaction there is more participation
and involvement than in passively consuming television or film
images in the solitude of one's own subjectivity. One is never
totally free of social influence, all technological-mediated communication
is structured to some extent by computer protocols, codes, and
programs, and thus both form and content of the construction of
all and any situation is socially mediated.
Consequently, this form of interactive spectacle
is highly ambiguous. On one hand, it can be a more creative and
active invovlement with media and culture than television or film
watching. While the form of technological-mediated interaction
is always structured, limited, coded, and predtermined, especially
in interaction with big media corporations, new computer technology
allows for creation of alternative cultural spaces that can attack
and subvert the established culture. In this new cultural space,
one can express views previously excluded from mainstream media
and so the new cultural forums have many more voices and individuals
participating than during the era of Big Mainstream Media in which
giant corporations controlled both the form and content of what
could be spoken and shown. Cyberdemocracy and technopolitics is
too recent a phenomenon to adequately appraise its possibilities,
limitations, and effects, but it provides the possibilitity of
the sort of subversive politics and the use of the tools of the
spectacle against the capitalist spectacle that Debord promoted.
Hence, in the Age of the Internet and new technologies, the ideas
of the Situationist International continue to be of use in comprehending
existing society and culture and challenge us into inventing ways
to subvert and transform the capitalist spectacle.
Notes
1. See the discussions in Poster 1975 on the
new forms of Marxian theory in post-War France. Many discussions
of Debord and Situationism downplay the Marxian and Hegelian roots
of their project; for example, Marcus 1989 and Plant 1992 exaggerate
the avant-gardist aesthetic roots of the Situationist project
and downplay the Marxian elements.
2. Curiously, although Debord's own notion of
the construction of situations seems close to Sartre, the Situationists
had a dim view of the illuminary who was the dominant intellectual
figure of the time. In "Interview with an Imbecile,"
which takes to task, deservedly, Sartre's 1964 comments on communism
in a _Nouvel Observateur_ interview, the Situationists conclude:
"The thinker we have been talking about is Sartre; and anyone
who still wants to seriously discuss the value (philosophical
or political or literary--one can't separate the aspects of this
hodgepordge) of such a nullity, so puffed up by the various authorities
that are so satisfied with him, immediately himself loses the
right to be accepted as an interlocutor by those who refuse to
renounce the potential consciousness of our time" (in Knabb
1981: 181). This, we believe, is sour grapes that smacks of the
Stalinism that they denounce in Sartre; instead, we believe the
kinship between their conceptions of the construction of situations
should be perceived.
3. On postmodern art, see Best and Kellner 1997,
Chapter 3.
4. Council communism rooted itself in the tradition
of Soviets, or workers councils (German: Räte) rather than
parties. They opposed the bureaucratization of the Soviet Union
and all Marxist-Leninist parties which they thought were hopelessly
hierarchical and bureaucratic. In opposition to bureaucratic communism,
they championed workers self-activity and self-organization; see
the texts of Karl Korsch collected in Kellner 1977 and the discussion
in Boggs 1984.
5. Debord's criticism that media communication
"is essentially unilateral" (#24) was taken over directly
by Baudrillard (1981: 169ff.); Baudrillard's stress on image and
semiurgy, the proliferation of signs and images, comes from Debord
(#18 and #34); and his notions of "map" and "territory"
derive from Debord who wrote: "The spectacle is the map of
this new world, a map which covers precisely its territory"
(#31).
6. _Wired_, the publication of choice for the
digerati who write about information/computer culture and those
who consume it, has a monthly feature which under the rubric "Fetish"
presents the latest products to satisfy its consumers' technolust.
According to _Newsweek_ (January 8, 1996: 54-55), the latest lifestyle
fetish is designer paint, such as from Stewart, which costs up
to $110 a gallon and comes in hundreds of different shades.
7. See Cliff Gromer, "It's a Wrap."
_Popular Mechanics_, June 1998: 112-115.
8. "A 190-foot obelisk, from which lasers
flash, is the equivalent of the traditional Las Vegas neon sign
(Promoters claim that only two man-made objects can be seen from
outer space: The Great Wall of China and Luxor's laser light).
The entire Luxor setup is animated and computerized. A light show
in front of the hotel focuses on a 60-foot screen of weather.
As the sun goes down, the shimmering and luminescent face of King
Tut appears in the air, projectd against a screen of raindrops
from the fountains in front of the sphinx. Through the translucent
face of the pharaoh, you can read a distant sign down the strip
'Prime Rib Buffet.'
Even the great beam and its reach skyward, consuming
$1 million worth of electricity annually, suggest wider urban
applications. Its designer, Zachary Taylor, foresees using this
technology for forming 'a new kind of skyline created by lasers'".
Phil Patton, "Now Playing in the Virtual World," _Popular
Science_, April 1994: 82.
9. For a recent examination of the incredible
level of debt in the United States and its impact on people, see
Judilet Schor, _The Overspent American_ 1997.
10. See _Critique of Dialectical Reason_ (19xx
[1960]) which contains Sartre's discussion of seriality.
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