Contemporary Youth and the Postmodern
Adventure
By Steven Best and Douglas Kellner
Contemporary youth are major players in the postmodern
adventure because it is they who will enter the future and further
shape the world to come. The offspring of the baby boomers born
in the 1940s, their identities are indelibly marked as "post"
-- post-boomer, post60s, posthistorical, postmodern. Yet they
live in a present marred by extreme uncertainty, facing a future
that is murky and unpredictable. For youth today, change is the
name of the game and they are forced to adapt to a rapidly mutating
and crisis-ridden world characterized by novel information, computer,
and genetic technologies; a complex and fragile global economy;
and a frightening era of war and terrorism. According to dominant
discourses in the media, politics, and academic research, the
everyday life of growing segments of youth is increasingly unstable,
violent, and dangerous. The situation of youth is today marked
by the dissolution of the family; growing child abuse and domestic
conflict; drug and alcohol abuse; sexually transmitted diseases;
poor education and crumbling schools; and escalating criminalization,
imprisonment, and even state execution. These alarming assaults
on youth are combined with massive federal cutbacks of programs
that might give youth a chance to succeed in an increasingly difficult
world.
Hence, today's youth are at risk in a growing
number of ways and survival is a challenge. Ready or not, they
will inherit a social world that is increasingly deteriorating
and a natural world that is ever more savaged by industrial forces.
Yet they also have access to exciting realms of cyberspace and
the possibilities of technologies, identities, and entrepreneurial
adventures unimagined by previous generations. Contemporary youth
includes the best educated generation in history, the most technically
sophisticated, and the most diverse and multicultural, making
generalizations about the youth in the present day precarious.
In this study, we develop some concepts to outline
a critical theory of youth that articulates positive, negative,
and ambiguous aspects in their current situation. We delineate
some of the defining features of the condition of contemporary
youth to indicate the ways that they are encountering the challenges
facing them, and to suggest how these might best be engaged. There
are obviously a wide diversity of youth experiences of varying
genders, races, classes, sexualities, and social groups, and we
want both to suggest differences while also emphasizing what they
share in common as a generation. Our argument is that within the
present social crisis, there are grave dangers for youth, but
also some enhanced freedoms and opportunities. More positive futures
cannot be created, however, unless youth are able to achieve a
variety of forms of literacy, including print, media, and computer
skills and enhanced education (Kellner 2002). These abilities
will enable them to cope with a rapidly changing environment and
can help the emergent generations to shape their own future and
remake the culture and social world they inherit.
Today's youth are privileged subjects of the
postmodern adventure because they are the first generation to
live intensely in the transformative realms of cyberspace and
hyperreality where media culture, computers, genetic engineering,
and other emerging technologies are dramatically transforming
all aspects of life (see Best and Kellner, 2001). It is a world
where multimedia technologies are changing the very nature of
work, education, and the textures of everyday life, but also where
previous boundaries are imploding, global capital is restructuring
and entering an era of crisis, war, and terrorism, while uncertainty,
ambiguity, and pessimism become dominant moods.
Consequently, the youth of the new millennium
are the first generation to live the themes of postmodern theory.
Entropy, chaos, indeterminacy, contingency, simulation, and hyperreality
are not just concepts they might encounter in a seminar, but forces
that constitute the very texture of their experience, as they
deal with corporate downsizing and the disappearance of good jobs,
economic recession, information and media overload, the demands
of a high-tech computer society, crime and violence, identity
crises, terrorism, war, and an increasingly unpredictable future.
For youth, the postmodern adventure is a wild and dangerous ride,
a rapid rollercoaster of thrills and spills plunging into the
unknown.
From Boomers to Busters
"Perhaps the cruelest joke played on
our generation is the general belief that if you went to college,
you'll get a job and be upwardly mobile." Steven Gibb
The prospects for youth have always been problematic,
dependent on class, gender, race, nationality, and the concrete
socio-historical environment of the day. "Youth" itself
is a social construct that takes on different connotations at
different periods in history. What is striking about the contemporary
situation of youth is the totalizing and derogatory terms used
to describe them. Youth have been tagged with terms such as the
"Postponed Generation," the "13th Generation,"
the "New Lost Generation," "The Nowhere Generation,"
or most frequently, "Generation X," as well as "the
scapegoat generation," “GenNet,” “GenNext,
and other catch phrases. These terms have mainly been applied
to the 80 million Americans born between the 1960s and 1980s who
follow the "boomer" generation that emerged in post-World
War Two affluence and who were the beneficiaries of an unprecedented
economic expansion. Howe and Strauss (1993) see all of these young
people as one cohesive group, yet they nevertheless draw distinctions
between the older "Atari Wave," born in the 1960s and
raised on the first video games such as PacMan and Space Invaders,
the "Nintendo Wave" who played the more advanced Super
Mario II and Tetris games, and the "Millennial Generation"
born in the 1980s who entered the computer world. While these
distinctions serve to distinguish between younger kids and those
who are now thirty-somethings and ascending, video games are obviously
a poor marker of distinction and do not adequately delineate important
gender, race, sexual preference, and class differences among contemporary
youth. Moreover, innovative computer, CD-ROM, and video technologies
render video games a decreasingly central aspect of youth culture,
hence the term “GenNet” has become a popular phrase
to define the current generation. This task of defining today’s
youth, we believe, is best left to the generation in question
so we are just delineating some categories that others can take
up and develop.
Contemporary youth embrace a wide array of young
people, including those who helped create the Internet and others
hooked on violent computer games; the latchkey kids who are home
alone and the mallrats quaffing fast food in the palaces of consumption;
the young activists who helped generate the anti-globalization
and emerging peace and anti-war movements; the cafe slackers,
klub kidz, computer nerds, and sales clerks; a generation committed
to health, exercize, good diet and animal rights, as well as anorexics
and bullemics in thrall to the ideals of the beauty and fashion
industries. Today’s youth also include creators of exciting
‘zines and diverse multimedia; the bike ponies, valley girls,
and skinheads; and skaters; gangstas, low-riders, and hiphoppers
of the urban sprawl, all accompanied by a diverse and heterogeneous
grouping of multicultural, racial, and hybridized individuals
seeking a viable identity.
Certainly, in the age range of fifteen to thirty-something,
in young men and women, and in various races, there are important
differences to note in an increasingly complex and hybridized
"generation," but they also have crucial things in common.
In standard media and socio-political representations, youth is
pejoratively represented as cynical, confused, apolitical (or
conservative), ignorant, bibliophobic, scopophilic, and narcissistic.
Youth is typically portrayed in media culture as whining slackers
and malcontents suffering from severe Attention Deficit Disorder
induced by MTV, remote control channel surfing, net cruising,
video and computer games, and tempered by Ritalin and Prozac.
Indeed, the cohorts of American youth over the past couple of
decades have been widely stigmatized as "the doofus generation,"
"the tuned-out generation," "the numb generation,"
"the blank generation," "a generation of self-centered
know-nothings," and "Generation Ecch!” From the
Right, Allan Bloom (1986) infamously excoriated youth as illiterate
and inarticulate adolescents blithely enjoying the achievements
of modern science and the Enlightenment while in the throes of
a Dionysian frenzy, drugged by music videos, rock and roll, and
illegal substances, and ushering in "the closing of the American
mind," the endgame of Enlightenment values. Such jeremiads
constitute only the tip of the iceberg of hostility and resentment
toward this generation by older generations, reopening a "generation
gap" as wide as that between 60s youth and "the establishment."
It is our argument that negative labels and characterizations
of youth are falsely totalizing. They eliminate, for example,
young political activists and volunteers, bright students in opposition
to the values of media culture, and the technical wizards who
developed much computer software and pioneered the Internet. Moreover,
pejorative characterizations of youth fail to understand that
whatever undesirable features this generation possesses were in
large part shaped by their present and past, and how the younger
generation is an unwitting victim of the economic recession and
the global restructuring of capitalism and the decline of democracy.
As Holtz says of his own generation: "We are, perhaps more
than any previous generation, a product of the societal trends
of our times and of the times that immediately preceded us. The
years in which we were raised -- the sixties, seventies, and eighties
-- saw unprecedented changes in the political, social, and economic
environment that, for the first time in American history, have
made the future of society's young members uncertain" (1995:
1).
There is no widespread agreement concerning what
concepts best characterize contemporary youth. During the 1980s
and into the 1990s, the term "Generation X," popularized
by Canadian writer Douglas Coupland (1991) has been widely adopted.
For us, the "X" signifies the crossroads upon which
the present generation stands between the modern and the postmodern.
It suggests an unknown and indeterminate future, a fluidity of
identities that are being redefined by new technologies and cultural
experiences, and a situation of uncertainty and social chaos.
Yet if one needs a label to characterize this generation, then
perhaps not "Generation X," which is vague and widely
rejected by those it is supposed to characterize, but "post-boomers"
is preferable because they are the successors to those Americans
born between 1945 and 1960 and their identities in large part
are shaped in reaction to them and their times. Moreover, they
are the first generation to grow up in the post-1960s Cold war
era, characterized by the unfolding of the postindustrial society
and postmodern culture and have been living in the tensions and
conflicts of the "post."
The post-boomer generation could also be labeled
as "busters," for with this generation the American
dream, enjoyed by many boomers, went bust and they were thrown
into a world of uncertainty, disorder, and decline. The baby-boomers
came of age during the optimism which followed World War Two with
the rise of suburbia, cheap education, good job opportunities,
abundant housing, the Age of Affluence, and the exciting and turbulent
events of the 1960s. Their children, in contrast, matured during
more troubled times marked by recession, diminishing expectations,
the conservative reaction led by Ronald Reagan and George Bush
Senior, an explosion of shallow greed and materialism, the disillusioning
drama of a dot.com boom rapidly followed by a dot.bust. The e-boom
was a boom period for youth and by youth, and quite significant
for this reason. Though ballooned out of proportion by the financial
industries, the Internet boom represented a new economy lead by
a young vanguard. The Bush II regime can be seen in many ways
as a return to the old guard, the old extraction-based economy
that sees economic advancement as a win-loss game best advanced
through imperialist expansion –- a shift from the consumer,
innovation, and service-driven economy that envisioned (at least)
a win-win world economy based on national comparative advantage
and world trade. Thus, the restoration of the old order is also
an attack on the Young Turks, which also has the flavor in many
ways of revenge.
Moreover, dramatically worsening social conditions
in the current situation emerged following the September 11 terrorist
attack on the U.S. and the subsequent “war against terrorism.”
After declaring war against an “axis of evil” in his
2002 State of the Union speech, in early 2003 Son of Bush assembled
his father’s legion of doom and a gigantic military machine
to wage war against Iraq in an unfolding millennium of perennial
war, one that will sacrifice another generation of youth (see
Kellner, forthcoming). Hence, while post-boomer youth faced a
life that was more complex, insecure, risky, and unpredictable
than boomer youth, today's youth face even more dangerous and
anxious times with threats of terrorism, war, and large-scale
apocalypse on the horizon, as the global economy sputters and
possibilities for a better life diminish. Post-post boomer youth
has lived through the fall-out of the rising expectations of the
“new economy” and globalization, finding that dotcom.bust,
terrorism, and a reactionary U.S. administration bent on a return
to the past and threatening unending war has imperiled their future
as well as the prospects for survival of the human species.
Post-Boomers and Contemporary Youth
"We grew up as America, in many ways,
fell down." Rob Nelson and Jon Cowan
Ultimately, it will be up to the contemporary
generation to define itself, and it is time for youth and critical
social theory to reflect on the Gen-Next that follows the "post-boomer"
generation. While the term “post-boomer” helps indicates
the experience of coming after the boomer generation and entering
the postmodern adventure and living out the drama of the "post,"
the new millennium produces novel social conditions for today’s
youth who are engaging innovative and challenging cultural forms,
and a dramatically worsening economic and political situation,
and ever more complex and unpredictable life. This generation
faces the challenges of forging careers in a declining economy,
surviving the threats of war and terrorism, and overcoming the
conservative hegemony that threatens their future.
There were earlier signs that post-boomers were
coming to resent the elderly, the "G.I." and "Silent"
generations, born respectively between 1901-1924 and 1925-1942,
who, through various federal programs, have grown richer as youth
have grown poorer, and today's youth are bracing for a shock when
56 million boomers retire in 2010, seeking social and medical
benefits that are becoming increasingly costly and scarce. Moreover,
the post-boomer/postmodern generation has been stuck with the
highest federal deficit in history that it will be forced to pay
off. Despite efforts of the Clinton administration to cut back
on the federal deficit, future youth faced paying off a $6 trillion
debt by the year 2000, more than twenty times what it was in 1960.
This enormous mortgaging of the future is arguably the product
of unwise and unfair government spending that benefited upper
and middle classes over lower classes, and the middle-aged and
elderly over the young (Nelson and Cowan 1994: 20). During the
two Reagan administrations, the national debt doubled and the
Bush I administration managed to further double the deficit in
one term. Further, Bush Junior is wracking up record $304 billion
dollar deficits for 2003 while $307 billion-plus deficits are
projected for the following year, and a staggering trillion dollar
deficit is projected for the next five years. Consequently, future
generations will be forced to pay for the parties for the rich
and greedy thrown by Reagan and Bush administrations and will
have to clean up the mess.
And so the post-generations share in common a
difficult future. As Holtz realized (1995), whatever new freedoms
and possibilities are available to contemporary youth -- from
education to jobs to housing --, the opportunities to enjoy them
are vanishing. The post-boomers are not only the largest and most
diverse of all American generations, they are "the only generation
born since the civil war to come of age unlikely to match their
parents' economic fortune” (Holtz 1995: 7). The brief exception
of the dot.com boom put Holtz’s analysis in temporary question
but unfortunately his subsequent comment seems appropriate where
he describes the current generation as “the only one born
this century to grow up personifying (to others) not the advance,
but the decline of their society's greatness" (Holtz 1995:
7). Once seen as a birthright of American children to inherit
a better future, it is now a rite of passage to grow up in a age
of decline. Indeed, various statistics add up to a grim picture
of decay that shapes the cynicism and pessimism of many post-boomers
and contemporary youth. From cradle to the seminar room, their
lives have been far more difficult and troubled than past generations.
Childhood poverty rates, family divorces, living and education
costs, taxes, violence and incarceration rates, teen pregnancy,
mental illness, drug rates, obesity, cigarette smoking, and suicide
rates are way up, as school performance, job prospects, median
weekly earnings, unemployment benefits, and prospects of future
home ownership rates are down.
By the time the boomers' children reached puberty,
optimism had thus given way to pessimism, boom to bust, opportunity
to crisis, and they were "lost" in the shuffle. Yet
for Holtz and others of the post-boomer generation, the situation
is not entirely negative. He prefers to call contemporary youth,
much too optimistically, the "free generation" because
"with the breakdown of many gender-based traditions and racial
stereotypes, we enjoy a much broader range of lifestyle and career
choices than any generation that preceded us" (1995: 3).
But he also realizes that this generation is "free"
of any social, cultural, or political defining generational experience
that provides a common collective identity.
Indeed, in many ways, the current generation
of youth is living in an especially depressing political environment.
Where the boomers had the idealism of the Civil Rights movement,
the Vietnam war, the counterculture, solidarity with groups involved
in liberation struggles, and dreams of social revolution, their
children had Watergate, the Iran hostage crisis, the Iran-Contra
affair, CIA wars in Central America, S&L scandals, cynical
conservativism, dreary materialism, anxious narcissism, and the
paranoia of additional terrorist attacks and the promise of a
cycle of Terror Wars. Boomers watched Neil Armstrong plant a flag
on the moon; post-boomers and contemporary youth witnessed the
Challenger and Columbia space shuttle explosions. Boomers faced
the threat of bullies in the schoolyard, post-boomers pass by
metal detectors and security guards on their way into school and
facing shootings such as in the Columbine massacre. Where the
boomers enjoyed Woodstock and the utopia of free love, their children
had Woodstock II and then the simulacra of Woodstock III, a soulless,
commodified parody of the original orchestrated by MTV, as well
as "safe sex" necessitated by the specter of AIDS in
a world where Eros and Thanatos are increasingly fused.
Perhaps most crucially, while boomers enjoyed
the luxury of well-funded government services, contemporary youth
in the United States must now live with the consequences of the
1996 welfare reform bill, which began the process of making deep
cuts in funding for women, children, and education. Of course,
there are gains and advantages shared by the current generation
and generational experience varies according to class, gender,
race, region, and individual. While racism continues to fester
and racial differences intensify, many youth of color have opportunities
today denied to their parents. Although sexism continues to prevail,
younger women have absorbed feminist consciousness into their
everyday lives and also have more opportunities for independence
than their mothers and grandmothers. And while homophobia continues
to oppress gays, gay youth are out in record number and enjoying
solidarity and support denied to previous generations. Also, as
we indicate below, there are proliferating spaces of youth subcultures,
including cyberspace, which provide opportunities for self-expression
and participation denied many in the previous generations.
Crucially, the post-boomers and contemporary
youth share a common identity -- as products and users of mass
media and information technologies and a common social and political
environment. They are not the first TV generation (their boomer
parents had that honor), but their media experience is far more
intensive and extensive. Where boomers were introduced to a TV
world with limited channels in black and white, post-boomers experienced
the cornucopia of 50plus channels in living color transmitted
by cable and satellite television, a wealth of video cassettes,
remote control devices, interactive video games, DVDs, and Kaaza.
Whereas much boomer TV watching was rigorously supervised and
circumscribed by concerned parents, post-boomers were parked in
front of the TV as a pacifier, often with both parents at work,
indulging themselves in a media orgy supplemented by video and
computer games.
Post-boomers therefore watched much more TV than
boomers, competing with the time they spent in school and with
other media. The shows post-boomers watch are of a far different
nature, filled with images of sex and violence the likes of which
were not seen in the 50s and early 60s, substituting in the 1990s
Melrose Place, Beverly Hills 90120, and Baywatch for Ozzie and
Harriet, Dobie Gillis, and Lassie. Younger viewers of the past
decade watched shows like American Gladiators, The Mighty Morphin
Power Rangers, Beavis and Butt-Head, and Pinky and the Brain compared
to The Howdy Doody Show, The Mickey Mouse Club, and Mr. Ed which
entertained young boomers. And the current wave of “reality
TV” shows feature young contestants struggling for survival,
prizes, and celebrity against older players in Survivor, locked
up in a panopticon of surveillance in Big Brother, and subject
to the degradations of sexual and social rejection in the highly
competitive personality/sex contests of Temptation Island, The
Bachelor, The Bachelorette, or Joe Millionaire. These latter shows
feature narcissism and sadism, depicting a highly Darwinist neo-liberal
struggle for the survival of the fittest and sexiest, while losers
are rejected and cast aside as unworthy.
But post-boomers are also the first generation
to grow up with personal computers, CD-Roms, the Internet, and
the World Wide Web, providing for exciting adventures in cyberspace
and proliferating technological skills, making this generation
the most technologically literate in history and offering unprecedented
opportunities for them to create their own culture. Peer-to-peer
(P2P) sharing of music, video, computer programs, and other digitized
products represents more communal and social sharing than is evident
in the reality TV shows, and programs like Napster and Kazaa represent
social technologies designed by youth to create a participatory
and shared digital youth culture, one currently at war against
the adult world of copyright litigation and the net police.
By the 1990s, forms of postmodern culture were
thus a central part of youth culture. The style of MTV has influenced
media culture as a whole which absorbs and pastiches anything
and everything, turning oppositional cultural forms such as hip
hop and grunge into seductive hooks for fashion and advertising.
The postmodern media and consumer culture is alluring, fragmented,
and superficial, inviting its audiences to enter the postmodern
game of consumption, style, and identity through the construction
of look and image. Postmodern cultural forms are becoming dominant
-- at least for youth -- with genre implosion a recurrent feature
of contemporary film and TV, as are pastiche, sampling, hyperirony,
and other features of postmodern culture. Novel forms of electronic
music such as techno and rave clubs also produce cultural artifacts
where youth can intensely experience postmodern culture, as they
indulge in designer drugs, chemical and herbal ecstasy, and psychotropic
drinks. Thus, for contemporary youth, postmodernism is not merely
an avant-garde aesthetic, or academic topic, but is the form and
texture of their everyday lives.
Most crucially perhaps, the experiences of the
Internet has brought postmodern culture into the homes and lives
of contemporary youth. Hooking into the World Wide Web, individuals
can access myriad forms of culture, engage in discussions, create
their own cultural forums and sites, establish relationships and
create novel identities and social relations in a unique cyberspace
(see Turkle 1995). Internet culture is on the whole more fragmented,
diverse, and interactive than previous media culture and as sight
and sound become more integral parts of the Internet experience
individuals will increasingly live in a space significantly different
from previous print and media culture. Being propelled into a
new cultural matrix is thus an integral part of the postmodern
adventure with unforeseen results. Contemporary youth constitutes
the first cybergeneration, the first group enculturated into media
and computer culture from the beginning, playing computer and
video games, accessing a wealth of TV channels, plugging into
the Internet, and creating communities, social relations, artifacts,
and identities in an entirely original cultural space for which
the term postmodern stands as a semiotic marker.
Youth culture is thus today intersected by media
and computer technologies, and the current generation has grown
up in postmodern culture. Yet in opposition to the dominant media
and consumer culture, youth subcultures have emerged which provide
autonomous spaces where they can define themselves, creating their
own identities and communities. Youth subcultures can be merely
cultures of consumption where young people come together to consume
cultural products, like rock music, that binds them together as
a community. Yet youth subcultures can also be countercultures
in which youth define themselves against the dominant culture,
such as in punk, goth, or hip hop culture. Youth subcultures can
comprise an entire way of life, involving clothes, styles, attitudes,
and practices, and be all-involving ways of living. Youth subcultures
contain potential spaces of resistance, though these can take
various forms ranging from narcissistic and apolitical to anarchist
and punk cultures to activist environmental, animal rights, and
Vegan groups to rightwing skin-heads and Islamic Jihadists. Thus,
although there might be elements of opposition and resistance
to mainstream culture in youth subcultures, such counterculture
might not be progressive and must be interrogated in specific
cases concerning its politics and effects.
Of course, one needs to distinguish between a
postmodern culture produced by youth itself which articulates
its own visions, passions, and anxieties, and media culture produced
by adults to be consumed by youth. One also needs to distinguish
between youth cultures that are lived and involve immediate, participatory
experience as opposed to mediated cultural experience and consumption,
and to be aware that youth cultures involve both poles. Moreover,
one should resist either reducing youth cultures merely to cultures
of consumption or glorifying youth culture as forces of resistance.
It is best instead to ferret out the contradictions and the ways
that youth cultures are constructed by media and consumer culture
and the ways that youth in turn constructs its own communities.
The Internet, Computer Culture, and New
Politics
"A community will evolve only when a
people control their own communication." Frantz Fanon
The Internet and multidmedia computer technologies
and cultural forms are dramatically transforming the circulation
of information, images, and various modes of culture, and the
younger generation thus needs to gain multifaceted technological
skills to survive in the high-tech information society (Best and
Kellner, 2001 and Kellner 2002). In this situation, students should
learn both how to use computer culture to do research and gather
information, as well as to perceive it as a cultural terrain which
contains texts, spectacles, games, and interactive media which
require a form of critical computer literacy. Youth subcultural
forms range from ‘zines or web-sites that feature an ever-expanding
range of video, music, or multimedia texts to sites of political
information and organization.
Moreover, since the 1999 Seattle anti-globalization
demonstrations, youth have been using the Internet to inform and
debate each other, organize oppositional movements, and generate
alternative forms of politics and culture, some examples of which
we discuss below. Consequently, we would argue that computer literacy
involves not merely technical skills and knowledge, but the ability
to scan information, to interact with a variety of cultural forms
and groups, and to intervene in a creative manner within the emergent
computer and political culture. Whereas youth is excluded for
the most part from the dominant media culture, computer culture
is a discursive and political location in which youth can intervene,
engaging in discussion groups, creating their web sites, producing
multimedia for cultural dissemination, and generating a diversity
of political projects. Computer culture enables individuals to
actively participate in the production of culture, ranging from
discussion of public issues to creation of their own cultural
forms, enabling those who had been previously excluded from cultural
production and mainstream politics to participate in the production
of culture and socio-political activism.
After using the Internet to successfully organize
a wide range of anti-globalization demonstrations in Seattle,
Washington, Prague, Toronto, and elsewhere (see Best and Kellner,
2001), currently young people are playing an active role in organizing
massive demonstrations against the Bush administration threats
against Iraq, creating the basis for a oppositional anti-war and
peace movement as the Bush administration threatens an era of
perpetual war in the new millennium. Obviously, it is youth that
fights and dies in wars which often primarily serve the interests
of corrupt economic and political elites. Today’s youth
is becoming aware that its survival is at stake and that thus
it is necessary to become informed and organized on the crucial
issues of war, peace, and the future of democracy and the global
economy.
Thus, as the Bush administration organizes to
carry out unprecedented wars of aggression under a scary preemptive
strike doctrines and a new unilateralism whereby the U.S. strives
to become the world’s policeman and Hegemon, youth is organizing
against the Bush imperialist war machine, along with veterans
of past anti-war movements. And as the Bush administration carries
out unprecedented attacks on democracy and civil liberties (see
Kellner, forthcoming), some young people are exerting their civil
liberties speaking out against the Bush Reich and struggling for
a more democratic and egalitarian social order (while others join
many of their elders in collapsing into fear, apathy, and confusion).
Likewise, groups are organizing to save endangered
species, to fight genetically-engineered food, to debate cloning
and stem cell research, to advance animal rights and environmental
causes, and to work for creating a healthier diet and alternative
medical systems. The Internet is a virtual treasury of alternative
information and cultural forms with young people playing key roles
in developing the technology and oppositional culture and using
it for creative pedagogical and political purposes. Alternative
courses in every conceivable topic can be found on the Internet,
as well as topics like human rights or environmental education
that are often neglected in public schools.
Thus, we would argue that a postmodern pedagogy
requires developing critical forms of print, media, and computer
literacy, all of which are of crucial importance in the technoculture
of the present and fast-approaching future. Indeed, contemporary
culture is marked by a proliferation of image machines which generate
a panoply of print, sound, environmental, and diverse aesthetic
artifacts within which we wander, trying to make our way through
this forest of symbols. And so we need to begin learning how to
read these images, these fascinating and seductive cultural forms
whose massive impact on our lives we have only begun to understand.
Surely, education should attend to the multimedia culture and
teach how to read images and narratives as part of media/computer/technoculture
literacy.
Such an effort would be linked to a revitalized
critical pedagogy that attempts to empower individuals so that
they can analyze and criticize the emerging technoculture, as
well as participate in producing its cultural and political forums
and sites. The challenge for education today is thus to promote
computer and media literacy to empower students and citizens to
use a wide range of technologies to enhance their lives and create
a better culture and society. In particular, this involves developing
Internet projects that articulate with important cultural and
political struggles in the contemporary world and developing relevant
educational material (see Best and Kellner 2001, Kellner 2002,
and Kahn and Kellner, forthcoming).
Yet, there is also the danger that youth will
become excessively immersed in a glittering world of high-tech
experience and lose its social connectedness and ability to communicate
and relate concretely to other people. Statistics suggest that
more and more sectors of youth are able to access cyberspace and
that college students with Internet accounts are spending as much
as four hours a day in the seductive realm of technological experience.
The media, however, has been generating a moral panic concerning
allegedly growing dangers in cyberspace with sensationalistic
stories of young boys and girls lured into dangerous sex or running
away, endless accounts of how pornography on the Internet is proliferating,
and the publicizing of calls for increasing control, censorship,
and surveillance of communication -- usually by politicians who
are computer illiterate.
To be sure, there are perils in cyberspace as
well as elsewhere, but the threats to adolescents are significantly
higher through the danger of family violence and abuse than seduction
by strangers on the Internet. And while there is a flourishing
trade in pornography on the Internet, this material has become
increasingly available in a variety of venues from the local video
shop to the newspaper stand, so it seems unfair to demonize cyberculture.
Indeed, attempts at Internet censorship are part of the attack
on youth which would circumscribe their rights to obtain entertainment
and information, and create their own subcultures. Devices like
the V-chip that would exclude sex and violence on television,
or block computer access to objectionable material, is more an
expression of adult hysteria and moral panic than genuine dangers
to youth which certainly exist but much more strikingly in the
real world than in the sphere of hyperreality.
Yet there is no doubt that the cyberspace of
computer worlds contains as much banality and stupidity as real
life and one can waste much time in useless activity. But compared
to the bleak and violent urban worlds portrayed in rap music and
youth films like Kids, the technological worlds are havens of
information, entertainment, interaction, and connection where
youth can gain valuable skills, knowledge, and power necessary
to survive the postmodern adventure. Youth can create more multiple
and flexible selves in cyberspace as well as alternative subcultures
and communities. Indeed, it is exciting to cruise the Internet
and to discover how many interesting Web sites that young people
and others have established, often containing valuable educational
material. There is, of course, the danger that corporate and commercial
interests will come to colonize the Internet, but it is likely
that there will continue to be spaces where individuals can empower
themselves and create their own communities and identities. A
main challenge for youth (and others) is to learn to use the computer
and information technology for positive cultural and political
projects, rather than just entertainment and passive consumption.
Reflecting on the growing social importance of
emerging technologies and cultural sites makes it clear that it
is of essential importance for youth today to gain various kinds
of literacy to empower themselves for the emerging cybersociety.
To survive in a postmodern world, individuals of all ages need
to gain skills of media and computer literacy to enable themselves
to negotiate the overload of media images and spectacles. We all
need to learn technological skills to use the multimedia and computer
technologies to subsist in the emerging high-tech economy and
to form our own cultures and communities. And youth especially
need street smarts and survival skills to cope with the drugs,
violence, and uncertainty in today's predatory culture (McLaren
1995).
It is therefore extremely important for the future
of democracy to make sure that youth of all classes, races, genders,
and regions gain access to multimedia technology and critical
pedagogies. They need training in media and computer literacy
skills in order to provide the opportunities to enter the high-tech
job market and society of the future, and to prevent an exacerbation
of class, gender, and race inequalities. And while multiple literacy
skills will be necessary, traditional print literacy skills are
all the more important in a cyberage of word-processing, information
gathering, and cybercommunication. Moreover, training in philosophy,
ethics, value thinking, and the humanities is necessary now more
then ever. Indeed, how emergent technologies will be used depends
on the overall education of youth and the skills and interests
they bring to the technologies which can be used to access educational
and valuable cultural material, or pornography and the banal wares
of cybershopping malls.
Of course, cyberlife is just one dimension of
experience and individuals still need to learn to interact in
a "real world" of school, jobs, relationships, politics,
and other people. Youth – and all of us -- needs to learn
to interact in many dimensions of social reality and to gain a
variety of forms of literacy and skills that will enable us to
create identities, relationships, and communities that will nurture
and develop our full spectrum of potentialities and satisfy a
wide array of needs. Our lives are more multidimensional than
ever and part of the postmodern adventure is learning to live
in a variety of social spaces and to adapt to intense change and
transformation. Education too must meet these challenges and use
multimedia and information technologies to promote education and
devise strategies to create a more democratic and egalitarian
multicultural society.
References
Best, Steven, and Kellner, Douglas (1991) Postmodern Theory: Critical
Interrogations. London and New York: MacMillan and Guilford Press.
_____________ (1997) The Postmodern Turn. New York: Guilford Press.
______________ (2001) The Postmodern Adventure: Science, Technology,,
and Cultural Studies at the Third Millennium. New York: Guilford.
Bloom, Allan (1987) The Closing of the American Mind. New York:
Simon and Schuster.
Coupland, Douglas (1991) Generation X: Tales for an Accelerated
Culture. New York: St. Martin's Press.
Giroux, Henry (1996) Border Crossing. New York: Routledge.
___________ (2000) Stealing Innocence. Youth, Corporate Power,
and the Politics of Culture. New York: Saint Martin’s.
__________ (2003) “Neoliberalism’s War Against Youth:
Where are Children in the Debate About Politics?” (forthcoming).
Hammer, Rhonda (2002) Antifeminism and Family Terrorism. Lanham,
Maryland: Rowman and Littlefield.
Holtz, Geoffrey T. (1995) Welcome to the Jungle: The Why Behind
`Generation X'. New York: St. Martin's Press.
Howe, Neil and Strauss, Bill (1993) 13th Generation: America's
13th Generation, Born 1961-1981. New York: Vintage.
Jones, S. (2002). The Internet Goes to College: How Students Are
Living in the Future With Today's Technology. Washington, D.C.,
Pew Internet and American Life Project.
Kahn, Richard and Kellner, Douglas (forthcoming), “Internet
Subcultures and Oppostional Politics,” The Post-Subcultures
Reader (Muggleton, David, ed.). Oxford and New York: Berg.
Kellner, Douglas (2002) “Technological Revolution, Multiple
Literacies, and the Restructuring of Education," in Ilana
Snyder, editor, Silicon Literacies. London and New York: Routledge:
154-169.
______________ (forthcoming) From September 11 to Terror War:
The Dangers of the Bush Legacy. Lanham, Md.: Rowman and Littlefield.
Larson, R. and S. Verma (1999). "How children and adolescents
spend time across cultural settings of the world: Work play and
developmental opportunities." Psychological Bulletin(125):
701-736.
Larson, R., M. H. Richards, et al. (2001). "How urban African
American young adolescents spend their time: Time budgets for
locations, activities, and companionship." American Journal
of Community Psychology 29(4): 565-597.
Males, Mike (1996) The Scapegoat Generation. Boston: Common Courage
Press.
McLaren, Peter (1995) Critical Pedagogy and Predatory Culture.
London and New York:Routledge.
Nelson, Rob and Cowan, Jon (1994) Revolution X: A Survival Guide
for Our Generation. New York: Penguin Books.
Robinson, J. P. (1992). "Television and leisure time: Yesterday,
Today and (maybe) Tomorrow." Public Opinion Quarterly 33:
210-222.
Robinson, J. P. and G. Godbey (1997). Time for life: The surprising
ways Americans use their time. University Park, PA, Pennsylvania
State University Press.
Robinson, J. P., Meyer Kestnbaum, Alan Neustadtl, and Anthony
Alvarez (2000). Information Technologies, the Internet, and Time
Displacement. Retrieved May 16, 2000, from www.webuse.umd.edu
<http://www.webuse.umd.edu/.
Turkle, Sherry (1995) Life on the Screen. Identity in the Age
of the Internet.
Notes
1. This analysis was to be included in our book
The Postmodern Adventure, but the study was cut from the final
version because of space considerations. Examples here are drawn
from our studies of youth in the United States, but in an increasingly
globalized world such specificities often have more general relevance.
Thanks to Richard Kahn and Andrew Thomas for extremely useful
critiques of an earlier version of this text and to Henry Giroux
for long-time support of our work.
On postmodern theory, see Best and Kellner 1991, 1997, and 2001).
Coined by Strauss and Howe (1993), the term "13th
Generation" refers to the thirteenth generation of American
citizens born in the 1960s. As coincidence would have it, their's
is an unlucky number. "Generation X," popularized by
Douglas Coupland (1991), signifies blankness and confusion, and
is taken from a British boomer rock band. Mike Miles (1996) uses
the term the "scapegoat generation" for those youth
who are blamed for the social ills which were in large part produced
by older generations. Many people, however, do not feel part of
either the boomer or post-boomer generation, and are somewhere
in between, hence they are baptized "tweeners" (USA
Today, March 22, 1996). Technically, by their date of birth, they
belong to the boomers, but in their cynical and pessimistic mindset
they are much closer to the post-boomers.
Exceptions to the negative image of the cynical,
apolitical slacker stereotype, include Nelson and Cowan (1994),
which features an analysis of the debt crisis and suggestions
for how youth can intervene politically to help others and shape
a brighter future for themselves, moving from unplugged to plugging
back in; but their "Lead or Leave" foundation has been
heavily funded by conservative sources and they have stressed
cutting back on the federal deficit through cutting back on social
security and welfare programs -- precisely the Republican agenda
(see the critique in Extra!, Vol. 7, No. 2 (March/April 1994):
6-7). See also Males (1996) who explodes the myths that contemporary
youth are themselves responsible for exploding violence, crime,
teen pregnancies, and social disorder and for recent studies and
critiques of the escalating attacks on youth, see Giroux 2000
and 2003.
A Newsweek cover story on "The Myth of Generation X"
already by 1994 claimed that "a recent MTV poll found that
only one in 10 young people would ever let the phrase 'Generation
X' cross their lips" and cited several who rejected the label
(June 6, 1994: 64).
See Coupland (1991: 181-183) who cites statistics indicating the
growing amount of federal wealth and programs directed toward
the elderly and increased tax burdens for younger generations.
Third Millennium founder Jonathan Karl noted that in 1995, the
federal government spent 11 times more on each senior citizen
than it did on each child under 18 and warned of generational
warfare if the budget deficit and high tax burdens on the young
are not dealt with; in Swing (September 1996): 53f. Obviously,
as we note here, the Bush administration is created staggering
deficits that will constitute a daunting challenge to future generations.
Elizabeth Bumiller, “Bush’s $2.2 Trillion Budget Proposes
Record Deficits,” New York Times (February 4, 2003). Although
the U.S. economy has gone into decline since the 1970s, this skid
has hit the young generation the hardest, and they remain the
poorest and most exploited. According to the U.S. Bureau of the
Census, only 0.3 million Americans over age 65 lacked health insurance
in 1990, while 14.8 million between ages 18 to 34 did, as did
8.4 million under age 18 (Howe and Strauss 1993: 108). As Nelson
and Cowan warn, "unless America dramatically shifts our budget
priorities over the next 10 to 15 years to create new policies
that are fair to all generations, we will confront an unprecedented
battle between the baby boomers and everyone born after 1960"
(1994: 58). The U.S. Bureau of the Census found that childhood
poverty rates rose from 15 percent in 1970 to over 20 percent
in 1990, as poverty rates for the elderly plummeted from 25 percent
to 12 percent during the same period (Howe and Strauss 1993: 35).
In the United States today, more than one out of every five people
under the age of 18 lives in poverty, a number a Tufts University
study predicts will rise to more than one out of four by 2021
(Nelson and Cowan 1994: 40). The U.S. Bureau of Labor Statistics
reported that in 1960, only 20 percent of mothers with children
under the age of 6 worked, a number that tripled by 1990. For
mothers with children ages 6-17, these numbers rose from 43 to
76 percent during the same years (Howe and Strauss 1993: 58).
Children born in 1968 faced three times the risk of parental break-up
as children born in 1948 and fewer than half of busters reach
their mid teens with two once-married biological parents (ibid.:
59, 61). Other relevant statistics can be found in Howe and Strauss
1993; Nelson and Cowan 1994; Holtz 1995; and Giroux 2003 who traces
out the growing impoverishment of youth and expanding class divisions
in the Bush administration.
See the statistics on these issues in Howe and Strauss, 1993;
Holtz, 1995, Hammer, 2002, and Giroux, 2003.
By the age of five, boomers had seen little or
no TV, compared to the 5,000 hours of viewing by their post-boomer
children (Howe and Strauss 1993). According to some statistics,
"the average 14 year old watches on average three hours of
television a day, and does one hour of homework" (Howe and
Strauss 1993). Data on time spent by teenagers on TV is available
Robinson, 1992; Robinson and Godbey, 1997; Robinson, Kestnbaum,
Neustadtl, and Alvarez, 2000; Larson, and Verma, 1999; and Larson,
Richards, et al., 2001. On youth Internet use, see Fox, and Rainie,
2001 and Jones, 2000.
See Jones 2002 and Kahn and Kellner, forthcoming. Some good sites
that exhibit youth voices, participation, and response include
http://www.moveon.org; http://www. raisethefist.com; http://www.tao.com;
and the youth blog site at http://www.bloghop.com/topics.htm?numblogs=14566&cacheid=1044419966.3569.
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